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UE3:UTXRayVolume (UT3)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> UTXRayVolume |
Contents
- 1 Properties
- 1.1 ActivateSound
- 1.2 AmbientSoundComponent
- 1.3 DestroySound
- 1.4 EnterSound
- 1.5 ExitSound
- 1.6 GeneratorEffect
- 1.7 GeneratorMesh
- 1.8 InsideAmbientSound
- 1.9 InsideCameraEffect
- 1.10 MinimumDamage
- 1.11 OutsideAmbientSound
- 1.12 PawnLifeDrainPerSec
- 1.13 PawnTimeScalingFactor
- 1.14 SavedDamage
- 1.15 SlowEffect
- 1.16 XRayInvisMaterial
- 1.17 Default values
- 1.18 Subobjects
- 2 Delegates
- 3 Functions
- Package:
- UTGame
- Direct subclass:
- UTXRayVolume_Content
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Applies X-Ray effect to all pawns inside the volume
Properties[edit]
ActivateSound[edit]
Type: SoundCue
sounds played for various actions
AmbientSoundComponent[edit]
Type: AudioComponent
DestroySound[edit]
Type: SoundCue
sounds played for various actions
EnterSound[edit]
Type: SoundCue
sounds played for various actions
ExitSound[edit]
Type: SoundCue
sounds played for various actions
GeneratorEffect[edit]
Type: ParticleSystemComponent
GeneratorMesh[edit]
Type: SkeletalMeshComponent
InsideAmbientSound[edit]
Type: SoundCue
ambient sounds
InsideCameraEffect[edit]
Type: class<UTEmitCameraEffect>
camera emitter played on player in volume
MinimumDamage[edit]
Type: float
minimum SavedDamage before we actually apply it (needs to be large enough to counter any scaling factors that might reduce to below 1)
Default value: 1.0
OutsideAmbientSound[edit]
Type: SoundCue
ambient sounds
PawnLifeDrainPerSec[edit]
Type: float
each second, LifeSpan is decreased by this much extra for each living Pawn in the volume
PawnTimeScalingFactor[edit]
Type: float
Time dilation scaling factor for pawns in this volume
Default value: 0.4
SavedDamage[edit]
Type: float
saved partial damage (in case of high frame rate
SlowEffect[edit]
Type: ParticleSystemComponent
XRayInvisMaterial[edit]
Type: Material
Materials to use for characters when the XRay effect is active
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
bHidden | False |
bNetInitialRotation | True |
bNoDelete | False |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
DamagePerSec | 2.0 |
LifeSpan | 180.0 |
NetUpdateFrequency | 1.0 |
Priority | 100000 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
No new values.
Delegates[edit]
OnDeployableUsedUp[edit]
We use a delegate so that different types of creators can get the OnDestroyed event
Functions[edit]
Events[edit]
CollisionChanged[edit]
Overrides: Volume.CollisionChanged
Called when collision values change for this actor (via SetCollision/SetCollisionSize).
Destroyed[edit]
Overrides: Actor.Destroyed
PawnEnteredVolume[edit]
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume[edit]
Overrides: PhysicsVolume.PawnLeavingVolume
PostBeginPlay[edit]
Overrides: PhysicsVolume.PostBeginPlay
Reset[edit]
Overrides: PhysicsVolume.Reset
Tick[edit]
Overrides: Actor.Tick
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
ActivateSlowEffect[edit]
NotifyPawnBecameViewTarget[edit]
Overrides: PhysicsVolume.NotifyPawnBecameViewTarget
notification when a Pawn inside this volume becomes the ViewTarget for a PlayerController
StopsProjectile[edit]
Overrides: Actor.StopsProjectile