The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTXRayVolume_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> UTXRayVolume >> UTXRayVolume_Content
Package: 
UT3Gold

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ActivateSound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_OpenCue'
AmbientSoundComponent AudioComponent'AmbientAudio'
BrushComponent None
CollisionComponent CylinderComponent'CollisionCylinder0'
Components[0] StaticMeshComponent'StaticMeshComponent0'
Components[1] CylinderComponent'CollisionCylinder0'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'VisualMesh'
Components[4] ParticleSystemComponent'VisualEffect'
Components[5] AudioComponent'AmbientAudio'
DamageType Class'UT3Gold.UTDmgType_XRay'
DestroySound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_CloseCue'
EnterSound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_EnterCue'
ExitSound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_ExitCue'
GeneratorEffect ParticleSystemComponent'VisualEffect'
GeneratorMesh SkeletalMeshComponent'VisualMesh'
InsideAmbientSound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopInsideCue'
OutsideAmbientSound SoundCue'A_Pickups_Deployables.SlowVolume.SlowVolume_LoopOutsideCue'
XRayInvisMaterial Material'PICKUPS.Invis.M_Invis_01'

Subobjects[edit]

AmbientAudio[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder0[edit]

Class: Engine.CylinderComponent

Property Value
CollideActors True
CollisionHeight 150.0
CollisionRadius 230.0
Translation
Member Value
X 0.0
Y 0.0
Z 150.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
ModShadowFadeoutTime 1.0

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CastShadow False
Scale3D
Member Value
X 1.8
Y 1.8
Z 1.3
StaticMesh StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder'

VisualEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS_2.Deployables.Effects.P_Deployables_XRAY_Projector'

VisualMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UT3Gold.Default__UTXRayVolume_Content:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume'
bUpdateSkelWhenNotRendered False
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UT3Gold.Default__UTXRayVolume_Content:MyLightEnvironment'
Materials[0] Material'PICKUPS_2.Deployables.Materials.M_Deployables_XRAY'
SkeletalMesh SkeletalMesh'PICKUPS_2.Deployables.Mesh.SK_Deployables_XRAY'