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UE3:UTXRayVolume_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> UTXRayVolume >> UTXRayVolume_Content |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Subobjects[edit]
AmbientAudio[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
CollisionCylinder0[edit]
Class: Engine.CylinderComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CollideActors | True | ||||||||
CollisionHeight | 150.0 | ||||||||
CollisionRadius | 230.0 | ||||||||
Translation |
|
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
ModShadowFadeoutTime | 1.0 |
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'PICKUPS_2.Deployables.Mesh.S_Deployables_XrayVolume_Cylinder' |
VisualEffect[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'PICKUPS_2.Deployables.Effects.P_Deployables_XRAY_Projector' |
VisualMesh[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UT3Gold.Default__UTXRayVolume_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume' |
bUpdateSkelWhenNotRendered | False |
bUseAsOccluder | False |
LightEnvironment | DynamicLightEnvironmentComponent'UT3Gold.Default__UTXRayVolume_Content:MyLightEnvironment' |
Materials[0] | Material'PICKUPS_2.Deployables.Materials.M_Deployables_XRAY' |
SkeletalMesh | SkeletalMesh'PICKUPS_2.Deployables.Mesh.SK_Deployables_XRAY' |