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Difference between revisions of "UE3:UberPostProcessEffect (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
 +
 +
'''Default value:''' 0.4
  
 
====SceneHighLights====
 
====SceneHighLights====
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! Value
 
! Value
 
|-
 
|-
| 800000,Y
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| X
|  
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| 0.8
 
|-
 
|-
| 800000,Z
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| Y
|  
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| 0.8
 
|-
 
|-
| X
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| Z
| 0.0
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| 0.8
 
|}
 
|}
  
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! Value
 
! Value
 
|-
 
|-
| 300000,Y
+
| X
|  
+
| 1.3
 
|-
 
|-
| 300000,Z
+
| Y
|  
+
| 1.3
 
|-
 
|-
| X
+
| Z
| 1.0
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| 1.3
 
|}
 
|}
  
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! {{tl|Vector||Object structs|Member}}
 
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
|-
 
| 000000,Y
 
|
 
|-
 
| 000000,Z
 
|
 
 
|-
 
|-
 
| X
 
| X
 
| 0.0
 
| 0.0
 +
|-
 +
| Y
 +
| 0.0
 +
|-
 +
| Z
 +
| -0.0030
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect >> UberPostProcessEffect
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Uber post process effect

Properties[edit]

Property group 'UberPostProcessEffect'[edit]

SceneDesaturation[edit]

Type: float


Default value: 0.4

SceneHighLights[edit]

Type: Object.Vector


Default value:

Member Value
X 0.8
Y 0.8
Z 0.8

SceneMidTones[edit]

Type: Object.Vector


Default value:

Member Value
X 1.3
Y 1.3
Z 1.3

SceneShadows[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z -0.0030