Always snap to grid
UE3:UberPostProcessEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect >> UberPostProcessEffect |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Uber post process effect
Properties[edit]
Property group 'UberPostProcessEffect'[edit]
SceneDesaturation[edit]
Type: float
Default value: 0.4
SceneHighLights[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.8 |
Y | 0.8 |
Z | 0.8 |
SceneMidTones[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.3 |
Y | 1.3 |
Z | 1.3 |
SceneShadows[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -0.0030 |