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UE3:VolumePathNode (UDK)

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UDK Object >> Actor >> NavigationPoint >> PathNode >> VolumePathNode
Package: 
Engine
This class in other games:
UT3

VolumePathNode Useful for flying or swimming Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. VolumePathNodes can reach any NavigationPath within their volume, as well as other VolumePathNodes with overlapping cylinders. NavigationPoints directly below the volumepathnode cylinder will also be tested for connectivity during path building.

Properties

Property group 'VolumePathNode'

StartingHeight

Type: float

when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior

Default value: 2000.0

StartingRadius

Type: float

when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior

Default value: 2000.0

Default values

Property Value
bBuildLongPaths False
bFlyingPreferred True
bNoAutoConnect True
bNotBased True
bVehicleDestination True

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: PathNode.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PathNode.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: PathNode.PathRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.VolumePath'

Sprite2

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite2

Property Value
ReplacementPrimitive None