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UE3:VolumePathNode (UDK)
Object >> Actor >> NavigationPoint >> PathNode >> VolumePathNode |
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VolumePathNode Useful for flying or swimming Defines "reachable" area by growing collision cylinder from initial radius/height specified by LD, until an obstruction is reached. VolumePathNodes can reach any NavigationPath within their volume, as well as other VolumePathNodes with overlapping cylinders. NavigationPoints directly below the volumepathnode cylinder will also be tested for connectivity during path building.
Properties
Property group 'VolumePathNode'
StartingHeight
Type: float
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
Default value: 2000.0
StartingRadius
Type: float
when path building, the cylinder starts at this size and does traces/point checks to refine to a size that isn't embedded in world geometry can be modified by LDs to adjust building behavior
Default value: 2000.0
Default values
Property | Value |
---|---|
bBuildLongPaths | False |
bFlyingPreferred | True |
bNoAutoConnect | True |
bNotBased | True |
bVehicleDestination | True |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: PathNode.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PathNode.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: PathNode.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.VolumePath' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |