Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "User:00zX/GameDex Framework (UDK)"
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====Features==== | ====Features==== | ||
*New mutator/object system. | *New mutator/object system. | ||
− | **All gamerules now extend from object, there are a few minor limitations over using actors. | + | **All gamerules now extend from object, there are a few minor limitations over using actors. |
+ | ***Still have access to [[Timer]] and [[Spawn]] using hooks through the master [[UE3:Mutator_(UDK)|Mutator]] actor. | ||
*Expanded array functionality. | *Expanded array functionality. | ||
**Uses [[Preprocessor]] macros for Pseudo-Generic Types. | **Uses [[Preprocessor]] macros for Pseudo-Generic Types. |
Revision as of 06:59, 4 April 2010
Contents
GameDex: Framework (UDK)
Status: PreAlpha (Re-Protyping)
Repository: GameDex @ GitHub - Currently this is the UT3 version only. Will be updated on first alpha commit!
Description
A UDK port of the GameDex Framework for Unreal Tournament 3.
Features
- New mutator/object system.
- Expanded array functionality.
- Uses Preprocessor macros for Pseudo-Generic Types.
- Adds Complex Types, which allow type wrapping through the use of an integer exponent.
- Various statistical functions such as, Min/Max/Avg/Mean/Median/Mode in an array.
- Various utility functions such as, Split/Merge/Find/Sort/Caching to config files.
Future Directions
- Support for Vectors, Rotators and Color truples through the use of a Sub-DataType.
Project Tree
Classes
Macros
Packages
- MDB_ArrayFunc - Contains all classes which expand array functionality.
- MDB_GameDex - Main package containing all the base functionality classes.
Initial Prototypes
- UT3: GameDex Framework - Status: Beta