UE1:Assault (UT)
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Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus >> Assault |
- Package:
- BotPack
- Direct subclass:
- TrainingAS
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Assault.
Properties
Property group 'Assault'
Defenses
Type: int
Modifiers: config
Default value: 3
Internal variables
Attacker
Type: TeamInfo
AttackMessage
Type: string
Modifiers: localized
Default value: "Take the enemy base!"
bAssaultWon
Type: bool
bDefenseSet
Type: bool
Modifiers: config
BestFort
Type: FortStandard
bFortDown
Type: bool
bTiePartOne
Type: bool
Modifiers: config
CurrentDefender
Type: int
Modifiers: config
Defender
Type: TeamInfo
DefenderSuccess
Type: string
Modifiers: localized
Default value: "defended the base"
DefendMessage
Type: string
Modifiers: localized
Default value: "Defend your base against the enemy!"
Destroyer
Type: int
EndCam
Type: SpectatorCam
Fort
Type: FortStandard
Array size: 16
GameCode
Type: string
Modifiers: config
LastIncoming
Type: float
Leader
Type: Pawn
Array size: 4
current leader of each team (used by bots)
NumDefenses
Type: int
Modifiers: config
numForts
Type: int
ObjectivesMessage
Type: string
Modifiers: localized
Default value: "Press F3 for an objectives briefing."
Part
Type: int
Modifiers: config
SavedTime
Type: float
Modifiers: config
TieMessage
Type: string
Modifiers: localized
Default value: "Tie!"
WinMessage
Type: string
Modifiers: localized
Default value: "and wins!"
Default values
Property | Value |
---|---|
bCoopWeaponMode | True |
BeaconName | "ASLT" |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
GameEndedMessage | "conquered the base in" |
GameName | "Assault" |
HUDType | Class'BotPack.AssaultHUD' |
LadderTypeIndex | 4 |
MapListType | Class'BotPack.ASmaplist' |
MapPrefix | "AS" |
MaxAllowedTeams | 2 |
RulesMenuType | "UTMenu.UTAssaultRulesSC" |
ScoreBoardType | Class'BotPack.AssaultScoreBoard' |
StartUpMessage | "" |
Functions
Static functions
ResetGame
Overrides: GameInfo.ResetGame
Events
InitGame
Overrides: TeamGamePlus.InitGame
PostBeginPlay
Overrides: TeamGamePlus.PostBeginPlay
Other instance functions
AddDefaultInventory
Overrides: DeathMatchPlus.AddDefaultInventory
AssessBotAttitude
Overrides: TeamGamePlus.AssessBotAttitude
AttackFort
AttackOnlyLocalFort
BestFortFor
CalcEndStats
Overrides: TournamentGameInfo.CalcEndStats
ChangeTeam
Overrides: TeamGamePlus.ChangeTeam
ElectNewLeaderFor
FallBackTo
FindPathToFortFor
FindPlayerStart
Overrides: TeamGamePlus.FindPlayerStart
FindSpecialAttractionFor
Overrides: TeamGamePlus.FindSpecialAttractionFor
GameThreatAdd
Overrides: DeathMatchPlus.GameThreatAdd
HandleTieUp
Overrides: TeamGamePlus.HandleTieUp
InitRatedGame
Overrides: TeamGamePlus.InitRatedGame
IsOnTeam
Overrides: TeamGamePlus.IsOnTeam
Killed
Overrides: DeathMatchPlus.Killed
NeverStakeOut
Overrides: DeathMatchPlus.NeverStakeOut
PickAmbushSpotFor
Overrides: TeamGamePlus.PickAmbushSpotFor
PlayStartUpMessage
Overrides: TeamGamePlus.PlayStartUpMessage
RemoveFort
RestartGame
Overrides: DeathMatchPlus.RestartGame
RestartPlayer
Overrides: DeathMatchPlus.RestartPlayer
SendBotToGoal
Overrides: TeamGamePlus.SendBotToGoal
SendStartMessage
Overrides: DeathMatchPlus.SendStartMessage
SetBotOrders
Overrides: TeamGamePlus.SetBotOrders
SetDefenseFor
Overrides: TeamGamePlus.SetDefenseFor
SetEndCams
Overrides: TeamGamePlus.SetEndCams
SuccessfulGame
Overrides: TeamGamePlus.SuccessfulGame
WaitForPoint
Overrides: TeamGamePlus.WaitForPoint