UE2:ONSOnslaughtGame instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ONSOnslaughtGame (instance functions) |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions
AddLink
AllowTransloc
function bool AllowTransloc ()
Overrides: DeathMatch.AllowTransloc
ApplyOrder
Overrides: TeamGame.ApplyOrder
ChangeTeam
Overrides: TeamGame.ChangeTeam
CheckEndGame
Overrides: TeamGame.CheckEndGame
CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
Overrides: TeamGame.CheckScore
ClearLinks
function ClearLinks ()
CriticalPlayer
function bool CriticalPlayer (Controller Other)
Overrides: TeamGame.CriticalPlayer
DeadUse
function DeadUse (PlayerController PC)
Overrides: GameInfo.DeadUse
DeletePowerLinkSetup
FindLinkSetup
function FindLinkSetup (optional string IgnoredSetup)
FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
Overrides: DeathMatch.FindPlayerStart
GetServerDetails
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
Overrides: TeamGame.GetServerDetails
GetServerInfo
function GetServerInfo (out GameInfo.ServerResponseLine ServerState)
Overrides: GameInfo.GetServerInfo
HasLink
Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
Overrides: DeathMatch.Killed
MainCoreDestroyed
function MainCoreDestroyed (byte T)
ParseOrder
Overrides: TeamGame.ParseOrder
PlayStartupMessage
function PlayStartupMessage ()
Overrides: DeathMatch.PlayStartupMessage
RemoveLink
Reset
function Reset ()
Overrides: DeathMatch.Reset
ResetPowerLinks
function ResetPowerLinks ()
SavePowerLinkSetup
ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, float Score)
Overrides: DeathMatch.ScoreObjective
SetCoreDistance
SetEndGameFocus
function SetEndGameFocus (PlayerReplicationInfo Winner)
Overrides: TeamGame.SetEndGameFocus
SetPowerLinkSetup
SetupExists
SetupLinks
function SetupLinks ()
Sever
function Sever (ONSPowerCore PC, int TeamIndex)
ShowPathTo
function ShowPathTo (PlayerController P, int TeamNum)
Overrides: TeamGame.ShowPathTo
StartMatch
function StartMatch ()
Overrides: DeathMatch.StartMatch
UpdateLinks
function UpdateLinks ()
UpdateSeveredLinks
function UpdateSeveredLinks ()
ValidSpawnPoint