UE2:ONSVehicle property group ONSVehicle (UT2004)
;Other member categories for this class::
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Property group 'ONSVehicle'
AltFireImpulse
Type: Object.Vector
bEnableProximityViewShake
Type: bool
BlueSkin
Type: Material
bOnlyViewShakeIfDriven
Type: bool
Default value: True
DamagedEffectAccScale
Type: float
Default value: 0.25
DamagedEffectClass
Type: class<ONSDamagedEffect>
Default value: Class'Onslaught.ONSDamagedEffect'
DamagedEffectFireDamagePerSec
Type: float
Default value: 0.75
DamagedEffectHealthFireFactor
Type: float
Proportion of default health before thing starts burning.
Default value: 0.25
DamagedEffectHealthSmokeFactor
Type: float
Proportion of default health before thing starts smoking.
Default value: 0.5
DamagedEffectOffset
Type: Object.Vector
DamagedEffectScale
Type: float
Default value: 1.0
DestroyedVehicleMesh
Type: StaticMesh
DestructionAngularMomentum
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 50.0 |
Min | 50.0 |
DestructionEffectClass
DestructionLinearMomentum
Type: Object.Range
DisintegrationEffectClass
DisintegrationHealth
Type: float
Default value: -50.0
ExplosionSoundRadius
Type: float
Default value: 200.0
ExplosionSounds
Default value, index 0: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01'
Default value, index 1: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion02'
Default value, index 2: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion03'
Default value, index 3: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion04'
Default value, index 4: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion05'
ExplosionSoundVolume
Type: float
Default value: 5.0
FireImpulse
Type: Object.Vector
HeadlightCoronaMaterial
Type: Material
HeadlightCoronaMaxSize
Type: float
HeadlightCoronaOffset
Type: array<Object.Vector>
HeadlightProjectorMaterial
Type: Material
If null, do not create projector.
HeadlightProjectorOffset
Type: Object.Vector
HeadlightProjectorRotation
Type: Object.Rotator
HeadlightProjectorScale
Type: float
IdleSound
Type: Sound
ImpactDamageMult
Type: float
Default value: 3.0E-4
ImpactDamageSounds
Default value, index 0: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision01'
Default value, index 1: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02'
Default value, index 2: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision03'
Default value, index 3: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision04'
Default value, index 4: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision05'
Default value, index 5: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision06'
Default value, index 6: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision07'
ImpactDamageThreshold
Type: float
Default value: 5000.0
ImpactDamageTicks
Type: float
Default value: 10.0
RedSkin
Type: Material
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime
Type: float
Default value: 10.0
ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
ShutDownForce
Type: string
ShutDownSound
Type: Sound
SparkAdvanceFactor
Type: float
Default value: 1.5
SparkEffect
Type: ONSImpactSparks
Modifiers: editinline
SparkEffectClass
Type: class<ONSImpactSparks>
Default value: Class'Onslaught.ONSImpactSparks'
StartUpForce
Type: string
StartUpSound
Type: Sound
TimeBetweenImpactExplosions
Type: float
Default value: 0.1
ViewShakeOffsetFreq
Type: float
ViewShakeOffsetMag
Type: Object.Vector
ViewShakeRadius
Type: float
Distance from vehicle origin that view starts to shake.
Default value: 100.0
ViewShakeRotFreq
Type: float
ViewShakeRotMag
Type: Object.Rotator