UE2:ONSVehicle property group ONSVehicle (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle (property group ONSVehicle)

;Other member categories for this class::

Property group 'ONSVehicle'

AltFireImpulse

Type: Object.Vector


bEnableProximityViewShake

Type: bool


BlueSkin

Type: Material


bOnlyViewShakeIfDriven

Type: bool


Default value: True

DamagedEffectAccScale

Type: float


Default value: 0.25

DamagedEffectClass

Type: class<ONSDamagedEffect>


Default value: Class'Onslaught.ONSDamagedEffect'

DamagedEffectFireDamagePerSec

Type: float


Default value: 0.75

DamagedEffectHealthFireFactor

Type: float

Proportion of default health before thing starts burning.

Default value: 0.25

DamagedEffectHealthSmokeFactor

Type: float

Proportion of default health before thing starts smoking.

Default value: 0.5

DamagedEffectOffset

Type: Object.Vector


DamagedEffectScale

Type: float


Default value: 1.0

DestroyedVehicleMesh

Type: StaticMesh


DestructionAngularMomentum

Type: Object.Range


Default value:

Member Value
Max 50.0
Min 50.0

DestructionEffectClass

Type: class<Emitter>


DestructionLinearMomentum

Type: Object.Range


DisintegrationEffectClass

Type: class<Emitter>


DisintegrationHealth

Type: float


Default value: -50.0

ExplosionSoundRadius

Type: float


Default value: 200.0

ExplosionSounds

Type: array<Sound>


Default value, index 0: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01'

Default value, index 1: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion02'

Default value, index 2: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion03'

Default value, index 3: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion04'

Default value, index 4: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion05'

ExplosionSoundVolume

Type: float


Default value: 5.0

FireImpulse

Type: Object.Vector


HeadlightCoronaMaterial

Type: Material


HeadlightCoronaMaxSize

Type: float


HeadlightCoronaOffset

Type: array<Object.Vector>


HeadlightProjectorMaterial

Type: Material

If null, do not create projector.

HeadlightProjectorOffset

Type: Object.Vector


HeadlightProjectorRotation

Type: Object.Rotator


HeadlightProjectorScale

Type: float


IdleSound

Type: Sound


ImpactDamageMult

Type: float


Default value: 3.0E-4

ImpactDamageSounds

Type: array<Sound>


Default value, index 0: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision01'

Default value, index 1: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02'

Default value, index 2: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision03'

Default value, index 3: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision04'

Default value, index 4: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision05'

Default value, index 5: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision06'

Default value, index 6: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision07'

ImpactDamageThreshold

Type: float


Default value: 5000.0

ImpactDamageTicks

Type: float


Default value: 10.0

RedSkin

Type: Material


ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float


Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

ShutDownForce

Type: string


ShutDownSound

Type: Sound


SparkAdvanceFactor

Type: float


Default value: 1.5

SparkEffect

Type: ONSImpactSparks

Modifiers: editinline


SparkEffectClass

Type: class<ONSImpactSparks>


Default value: Class'Onslaught.ONSImpactSparks'

StartUpForce

Type: string


StartUpSound

Type: Sound


TimeBetweenImpactExplosions

Type: float


Default value: 0.1

ViewShakeOffsetFreq

Type: float


ViewShakeOffsetMag

Type: Object.Vector


ViewShakeRadius

Type: float

Distance from vehicle origin that view starts to shake.

Default value: 100.0

ViewShakeRotFreq

Type: float


ViewShakeRotMag

Type: Object.Rotator