UE2:ONSAVRiLPickup (UT2004): Difference between revisions
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Pickup class for the [[liandri:AVRiL|AVRiL]]. | |||
==Default values== | ==Default values== | ||
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'''Overrides:''' {{tl|StaticPrecache|Pickup}} | '''Overrides:''' {{tl|StaticPrecache|Pickup}} | ||
Precaches AVRiL weapon, projectile, HUD and smoke meshes and textures. | |||
===Instance functions=== | ===Instance functions=== | ||
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'''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}} | '''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}} | ||
Precaches AVRiL weapon, projectile, HUD, smoke and explosion textures. | |||
====UpdatePrecacheStaticMeshes==== | ====UpdatePrecacheStaticMeshes==== | ||
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'''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}} | '''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}} | ||
Precaches AVRiL weapon and projectile meshes. |
Latest revision as of 01:33, 25 October 2009
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Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> ONSAVRiLPickup |
- Package:
- Onslaught
Pickup class for the AVRiL.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawScale | 0.05 | ||||||
DrawType | DT_StaticMesh | ||||||
InventoryType | Class'Onslaught.ONSAVRiL' | ||||||
MaxDesireability | 0.7 | ||||||
PickupForce | "ONSAVRiLPickup" | ||||||
PickupMessage | "You got the AVRiL." | ||||||
PickupSound | Sound'PickupSounds.FlakCannonPickup' | ||||||
StandUp |
| ||||||
StaticMesh | StaticMesh'VMWeaponsSM.AVRiLsm' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Precaches AVRiL weapon, projectile, HUD and smoke meshes and textures.
Instance functions
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
Precaches AVRiL weapon, projectile, HUD, smoke and explosion textures.
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
Precaches AVRiL weapon and projectile meshes.