UE2:ONSAVRiLPickup (UT2004): Difference between revisions

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Pickup class for the [[liandri:AVRiL|AVRiL]].
<!-- enter class description -->


==Default values==
==Default values==
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'''Overrides:''' {{tl|StaticPrecache|Pickup}}
'''Overrides:''' {{tl|StaticPrecache|Pickup}}


<!-- enter function description -->
Precaches AVRiL weapon, projectile, HUD and smoke meshes and textures.


===Instance functions===
===Instance functions===
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'''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}}
'''Overrides:''' {{tl|UpdatePrecacheMaterials|Actor|instance functions}}


<!-- enter function description -->
Precaches AVRiL weapon, projectile, HUD, smoke and explosion textures.


====UpdatePrecacheStaticMeshes====
====UpdatePrecacheStaticMeshes====
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'''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}}
'''Overrides:''' {{tl|UpdatePrecacheStaticMeshes|Actor|instance functions}}


<!-- enter function description -->
Precaches AVRiL weapon and projectile meshes.

Latest revision as of 01:33, 25 October 2009

UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> ONSAVRiLPickup
Package:
Onslaught

Pickup class for the AVRiL.

Default values

Property Value
DrawScale 0.05
DrawType DT_StaticMesh
InventoryType Class'Onslaught.ONSAVRiL'
MaxDesireability 0.7
PickupForce "ONSAVRiLPickup"
PickupMessage "You got the AVRiL."
PickupSound Sound'PickupSounds.FlakCannonPickup'
StandUp
Member Value
Y 0.25
Z 0.0
StaticMesh StaticMesh'VMWeaponsSM.AVRiLsm'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache

Precaches AVRiL weapon, projectile, HUD and smoke meshes and textures.

Instance functions

UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials

Precaches AVRiL weapon, projectile, HUD, smoke and explosion textures.

UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes

Precaches AVRiL weapon and projectile meshes.