UE3:SeqAct ModifyObjectList (UDK): Difference between revisions
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m 1 revision: class descriptions for UDK January update (part 4) |
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Latest revision as of 06:45, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_ModifyObjectList |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A ModifyObjectList Action is used to manipulate an ObjectListVar or a set of ObjectListVars.
Basically, a ModifyObjectList Action should be thought of as the operations that can be done to a set of ObjectLists. You have the Action point to a set of ObjectLists and then you use the normal kismet firing of events to cause the Action to affect the Lists.
The action provides a number of actions:
Add: This will add objects that are being referenced to the List(s) Remove: This will remove objects that are being referenced from the List(s) Empty: This will remove all objects in the List(s)
Todo: this should be a conditional
Properties
Property group 'SeqAct_ModifyObjectList'
ListEntriesCount
Type: int
Modifiers: editconst
Default values
Property | Value | ||||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Object List" | ||||||||||
ObjName | "Modify ObjectList" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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