UE2:XIntroPawn (UT2004): Difference between revisions
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Pawns of this class are used in the intro sequence. | |||
==Properties== | ==Properties== |
Latest revision as of 12:36, 30 November 2008
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Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn |
- Package:
- XGame
- This class in other games:
Please help improve this article or section by expanding it. |
Pawns of this class are used in the intro sequence.
Properties
Property group 'xIntroPawn'
MeshNameString
Type: string
ShadowDarkness
Type: byte
Default value: 192
ShadowDirection
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 5.0 |
Internal variables
PawnShadow
Type: ShadowProjector
Default values
Property | Value |
---|---|
BaseEyeHeight | 38.0 |
bLightingVisibility | False |
CollisionHeight | 43.0 |
CollisionRadius | 25.0 |
ControllerClass | none |
EyeHeight | 38.0 |
MaxLights | 8 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Pawn.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
Other instance functions
AddDefaultInventory
function AddDefaultInventory ()
Overrides: UnrealPawn.AddDefaultInventory