Legacy:Dynamic Texture: Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
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***[[Legacy:WetTexture|WetTexture]] | ***[[Legacy:WetTexture|WetTexture]] | ||
*[[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] | *[[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]] | ||
==Things to cover == | |||
* How to create palettes for fire/wave textures | |||
==Web Links == | ==Web Links == |
Revision as of 05:06, 15 September 2002
Besides normal static textures, the Unreal engine provides animated textures and a variety of dynamic or procedural textures. Procedural textures are calculated and re-rendered in real-time and provide realistic-looking, non-repeating smooth texture animations that scale well with the player's framerate.
Known Classes
Things to cover
- How to create palettes for fire/wave textures
Web Links
- Animating Real-time Textures by Erik de Neve (Epic)
Related Topics
- Texture Topics
- Animated Texture – textures animated as a repeating sequence of static frames