Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Legacy:WaveTexture

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UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WaveTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WaveTexture (Package: Fire)

Simple phongish water surface.

Properties[edit]

WaterPaint Group[edit]

byte BumpMapLight 
byte BumpMapAngle 
byte PhongRange 
byte PhongSize