UE2:UDamagePack (UT2003): Difference between revisions

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same as UT2004, minus TransientSoundVolume and some functions
 
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{{infobox class
{{UE2:UDamagePack (UT2004)}}
| package = XPickups
| parent1 = TournamentPickup
| parent2 = Pickup
| parent3 = Actor
| parent4 = Object
}}
{{autogenerated}}
UDamagePack
 
==Default values==
{| class="list defaults"
! Property
! Value
|-
| {{tl|AmbientGlow||Actor properties}}
| 254
|-
| {{tl|bPredictRespawns||Pickup}}
| True
|-
| {{tl|CollisionHeight||Actor properties}}
| 23.0
|-
| {{tl|CollisionRadius||Actor properties}}
| 32.0
|-
| {{tl|DrawScale||Actor properties}}
| 0.9
|-
| {{tl|DrawType||Actor properties}}
| {{tl|EDrawType||Actor enums|DT_StaticMesh}}
|-
| {{tl|Mass||Actor properties}}
| 10.0
|-
| {{tl|MaxDesireability||Pickup}}
| 2.0
|-
| {{tl|Physics||Actor properties}}
| {{tl|EPhysics||Actor enums|PHYS_Rotating}}
|-
| {{tl|PickupForce||Pickup}}
| "UDamagePickup"
|-
| {{tl|PickupMessage||Pickup}}
| "DOUBLE DAMAGE!"
|-
| {{tl|PickupSound||Pickup}}
| {{cl|Sound}}'PickupSounds.UDamagePickUp'
|-
| {{tl|RespawnTime||Pickup}}
| 90.0
|-
| {{tl|RotationRate||Actor properties}}
|
{| class="list defaults"
! {{tl|Rotator||Object structs|Member}}
! Value
|-
| Yaw
| 24000
|}
|-
| {{tl|ScaleGlow||Actor properties}}
| 0.6
|-
| {{tl|StaticMesh||Actor properties}}
| {{cl|StaticMesh}}'E_Pickups.Udamage'
|-
| {{tl|Style||Actor properties}}
| {{tl|ERenderStyle||Actor enums|STY_AlphaZ}}
|}
 
==States==
===Pickup===
<!-- enter state description -->
 
'''Inherits from:''' {{tl|Pickup|Pickup}}
 
'''[[States#Modifiers|Modifiers]]:''' auto
 
====Pickup.Touch====
{{code|event '''Touch''' ({{cl|Actor}}&nbsp;'''Other''')}}
 
'''Overrides:''' {{tl|Pickup.Touch|Pickup}}
 
<!-- enter function description -->

Latest revision as of 02:30, 27 July 2009

UT2003 Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack
Package:
XPickups
This class in other games:

Pickup class for the Double Damage power-up.

The Double Damage does not have its own Inventory class. The entire functionality is handled by the various UDamage-related functions in xPawn and the UDamageTimer class.

Default values

Property Value
AmbientGlow 254
bPredictRespawns True
CollisionHeight 23.0
CollisionRadius 32.0
DrawScale 0.9
DrawType DT_StaticMesh
Mass 10.0
MaxDesireability 2.0
Physics PHYS_Rotating
PickupForce "UDamagePickup"
PickupMessage "DOUBLE DAMAGE!"
PickupSound Sound'PickupSounds.UDamagePickUp'
RespawnTime 90.0
RotationRate
Member Value
Yaw 24000
ScaleGlow 0.6
StaticMesh StaticMesh'E_Pickups.Udamage'
Style STY_AlphaZ

States

Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch

Activates Double Damage for the player who picked it up by calling xPawn.EnableUDamage().