UE3:SeqAct ActivateRemoteEvent (UDK): Difference between revisions
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'''Type:''' {{cl|Actor}} | '''Type:''' {{cl|Actor}} | ||
Instigator to use in the event | |||
===Internal variables=== | ===Internal variables=== | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ActivateRemoteEvent |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'SeqAct_ActivateRemoteEvent'
EventName
Type: name
Name of the event to activate
Default value: 'DefaultEvent'
Instigator
Type: Actor
Instigator to use in the event
Internal variables
bStatusIsOk
Type: bool
Modifiers: transient
For use in Kismet, to indicate if this variable is ok. Updated in UpdateStatus.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ObjCategory | "Event" | ||||||
ObjName | "Activate Remote Event" | ||||||
VariableLinks[0] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.