UE3:SeqAct LevelVisibility (UDK): Difference between revisions
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! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_LevelVisibility |
- Package:
- Engine
- This class in other games:
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SeqAct_LevelVisibility
Kismet action exposing associating/ dissociating of levels.
Properties
Property group 'SeqAct_LevelVisibility'
Level
Type: LevelStreaming
LevelStreaming object that is going to be associated/ dissociated on request
LevelName
Type: name
LevelStreaming object name
Internal variables
bStatusIsOk
Type: bool
Modifiers: transient
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
| ||||
InputLinks[1] |
| ||||
ObjCategory | "Level" | ||||
ObjName | "Change Level Visibility" |