UE2:ProjectileShotgun (U2XMP): Difference between revisions

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====bGotElapsedTime====
====bGotElapsedTime====
'''Type:''' [[bool]]
'''Type:''' [[bool]]
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Latest revision as of 05:37, 31 December 2011

U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileShotgun
Package:
U2Weapons

null

Properties

bGotElapsedTime

Type: bool


ElapsedTime

Type: float


Default values

Property Value
bAlwaysRelevant True
bCollideActors False
bCollideWorld False
DamageRadius 0.0
LifeSpan 1.0
MoveParticleEffect ParticleSalamander'ShotgunFX.ParticleSalamander2'
Physics PHYS_None
Speed 1000000.0

Functions

Events

Replication

event Replication ()

Overrides: Projectile.Replication


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

PostRecvElapsedTime

simulated function PostRecvElapsedTime ()


ShouldSpawnEffect

simulated function bool ShouldSpawnEffect ()

Overrides: U2Projectile.ShouldSpawnEffect


SpawnEffect

simulated function ParticleSalamander SpawnEffect ()

Overrides: U2Projectile.SpawnEffect