UE3:ActorFactoryDynamicSM (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> ActorFactory >> ActorFactoryDynamicSM |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryMover, ActorFactoryRigidBody, UTActorFactoryMover
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'ActorFactoryDynamicSM'
bCastDynamicShadow
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bNoEncroachCheck
Type: bool
bNotifyRigidBodyCollision
Type: bool
bUseCompartment
Type: bool
Try and use physics hardware for this spawned object.
CollisionType
Type: Actor.ECollisionType
Default value: COLLIDE_NoCollision
DrawScale3D
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
StaticMesh
Type: StaticMesh