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UE1:MarineWaveInfo (RTNP)
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//// MarineWaveInfo.
[edit] Properties
[edit] Property group 'WaveSetup'
[edit] BeamDelay
Type: float
[edit] bTriggerable
Type: bool
[edit] bTriggerDispatcher
Type: bool
[edit] MarineList
Type: class<SpaceMarine>
Array size: 16 (16 )
[edit] MarineWeapons
Array size: 16 (16 )
[edit] WaveNumber
Type: int
[edit] Internal variables
[edit] BeamNodeArray
Type: PathNode
Array size: 16 (16 )
[edit] bFilled
Type: bool
[edit] Controller
Type: MasterWaveInfo
[edit] CurrentMarine
Type: int
[edit] DeadMarines
Type: SpaceMarine
Array size: 16 (16 )
[edit] MarinesLeft
Type: int
[edit] PlacedMarines
Type: SpaceMarine
Array size: 16 (16 )
[edit] PlacedMarineTracker
Type: int
Array size: 16 (16 )
[edit] SurroundingNodes
Type: PathNode
Array size: 16 (16 )
[edit] Target
Type: PlayerPawn
[edit] TotalMarines
Type: int
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] Activate
function Activate ()
[edit] AddNodeToList
function AddNodeToList (PathNode AddNode)
[edit] AddPlacedMarine
function AddPlacedMarine (SpaceMarine NewMarine)
[edit] BeamMarine
function BeamMarine ()
[edit] CountMarines
function int CountMarines ()
[edit] FindMasterWaveInfo
function bool FindMasterWaveInfo ()
[edit] FindPointsNearPlayer
function FindPointsNearPlayer (PlayerPawn BeamSpot)
[edit] FindSurroundingNodes
function FindSurroundingNodes (PlayerPawn TargetPawn)
[edit] GetNextMarine
function int GetNextMarine ()
[edit] GetPlayerPawn
function PlayerPawn GetPlayerPawn ()
[edit] GoodNode
[edit] LogStats
function LogStats ()
[edit] MarinesRemaining
function int MarinesRemaining ()
[edit] SetCurrentMarine
[edit] SubtractMarine
function SubtractMarine (SpaceMarine DeadMarine)
