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UE1:MarineWaveInfo (RTNP)

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RTNP Object >> Actor >> Info >> MarineWaveInfo

Contents

Package: 
UPak

//// MarineWaveInfo.

[edit] Properties

[edit] Property group 'WaveSetup'

[edit] BeamDelay

Type: float


[edit] bTriggerable

Type: bool


[edit] bTriggerDispatcher

Type: bool


[edit] MarineList

Type: class<SpaceMarine>

Array size: 16 (16 )


[edit] MarineWeapons

Type: class<Weapon>

Array size: 16 (16 )


[edit] WaveNumber

Type: int


[edit] Internal variables

[edit] BeamNodeArray

Type: PathNode

Array size: 16 (16 )


[edit] bFilled

Type: bool


[edit] Controller

Type: MasterWaveInfo


[edit] CurrentMarine

Type: int


[edit] DeadMarines

Type: SpaceMarine

Array size: 16 (16 )


[edit] MarinesLeft

Type: int


[edit] PlacedMarines

Type: SpaceMarine

Array size: 16 (16 )


[edit] PlacedMarineTracker

Type: int

Array size: 16 (16 )


[edit] SurroundingNodes

Type: PathNode

Array size: 16 (16 )


[edit] Target

Type: PlayerPawn


[edit] TotalMarines

Type: int


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] Activate

function Activate ()


[edit] AddNodeToList

function AddNodeToList (PathNode AddNode)


[edit] AddPlacedMarine

function AddPlacedMarine (SpaceMarine NewMarine)


[edit] BeamMarine

function BeamMarine ()


[edit] CountMarines

function int CountMarines ()


[edit] FindMasterWaveInfo

function bool FindMasterWaveInfo ()


[edit] FindPointsNearPlayer

function FindPointsNearPlayer (PlayerPawn BeamSpot)


[edit] FindSurroundingNodes

function FindSurroundingNodes (PlayerPawn TargetPawn)


[edit] GetNextMarine

function int GetNextMarine ()


[edit] GetPlayerPawn

function PlayerPawn GetPlayerPawn ()


[edit] GoodNode

function bool GoodNode (PathNode CheckNode)


[edit] LogStats

function LogStats ()


[edit] MarinesRemaining

function int MarinesRemaining ()


[edit] SetCurrentMarine

function bool SetCurrentMarine (int NextMarine)


[edit] SubtractMarine

function SubtractMarine (SpaceMarine DeadMarine)


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