Always snap to grid

UE1:UTServerAdminSpectator (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

(Redirected from UE1:PlayerMessage (UT))
Jump to: navigation, search
UT Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> UTServerAdminSpectator

Contents

Package: 
UTServerAdmin
This class in other games:
UT2003, UT2004

null

[edit] Properties

[edit] bClientMessages

Type: bool

Modifiers: config


Default value: True

[edit] bLocalizedMessages

Type: bool

Modifiers: config


Default value: True

[edit] bTeamMessages

Type: bool

Modifiers: config


Default value: True

[edit] bVoiceMessages

Type: bool

Modifiers: config


[edit] MessageList

Type: ListItem


[edit] ReceivedMsgMax

Type: byte

Modifiers: config


Default value: 32

[edit] ReceivedMsgNum

Type: byte


[edit] Structs

[edit] PlayerMessage

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

[edit] Functions

[edit] Events

[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


[edit] ReceiveLocalizedMessage

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerPawn.ReceiveLocalizedMessage


[edit] TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)

Overrides: PlayerPawn.TeamMessage


[edit] Other instance functions

[edit] AddMessage

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


[edit] FormatMessage

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)