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UE1:UTServerAdminSpectator (UT)
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(Redirected from UE1:PlayerMessage (UT))
| Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> UTServerAdminSpectator |
Contents |
- Package:
- UTServerAdmin
- This class in other games:
- UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bClientMessages
Type: bool
Modifiers: config
Default value: True
[edit] bLocalizedMessages
Type: bool
Modifiers: config
Default value: True
[edit] bTeamMessages
Type: bool
Modifiers: config
Default value: True
[edit] bVoiceMessages
Type: bool
Modifiers: config
[edit] MessageList
Type: ListItem
[edit] ReceivedMsgMax
Type: byte
Modifiers: config
Default value: 32
[edit] ReceivedMsgNum
Type: byte
[edit] Structs
[edit] PlayerMessage
- PlayerReplicationInfo PRI
- string Text
- name Type
- PlayerMessage Next
- pointer to next message
[edit] Functions
[edit] Events
[edit] ClientMessage
Overrides: PlayerPawn.ClientMessage
[edit] ReceiveLocalizedMessage
event ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: PlayerPawn.ReceiveLocalizedMessage
[edit] TeamMessage
Overrides: PlayerPawn.TeamMessage
[edit] Other instance functions
[edit] AddMessage
[edit] ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: PlayerPawn.ClientVoiceMessage
