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UE1:UTServerAdminSpectator (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> UTServerAdminSpectator
Package: 
UTServerAdmin
This class in other games:
UT2003, UT2004

null

Properties[edit]

bClientMessages[edit]

Type: bool

Modifiers: config


Default value: True

bLocalizedMessages[edit]

Type: bool

Modifiers: config


Default value: True

bTeamMessages[edit]

Type: bool

Modifiers: config


Default value: True

bVoiceMessages[edit]

Type: bool

Modifiers: config


MessageList[edit]

Type: ListItem


ReceivedMsgMax[edit]

Type: byte

Modifiers: config


Default value: 32

ReceivedMsgNum[edit]

Type: byte


Structs[edit]

PlayerMessage[edit]

PlayerReplicationInfo PRI 
string Text 
name Type 
PlayerMessage Next 
pointer to next message

Functions[edit]

Events[edit]

ClientMessage[edit]

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


ReceiveLocalizedMessage[edit]

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerPawn.ReceiveLocalizedMessage


TeamMessage[edit]

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)

Overrides: PlayerPawn.TeamMessage


Other instance functions[edit]

AddMessage[edit]

function AddMessage (PlayerReplicationInfo PRI, string S, name Type)


ClientVoiceMessage[edit]

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


FormatMessage[edit]

function string FormatMessage (PlayerReplicationInfo PRI, string Text, name Type)