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UE1:Pupae (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Pupae

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Pupae.

[edit] Properties

[edit] Property group 'Pupae'

[edit] BiteDamage

Type: byte

Basic damage done by bite.

Default value: 10

[edit] LungeDamage

Type: byte

Basic damage done by bite.

Default value: 20

[edit] Property group 'Sounds'

[edit] bite

Type: Sound


Default value: Sound'UnrealI.Pupae.bite1pp'

[edit] chew

Type: Sound


Default value: Sound'UnrealI.Pupae.munch1p'

[edit] lunge

Type: Sound


Default value: Sound'UnrealI.Pupae.hiss2pp'

[edit] stab

Type: Sound


Default value: Sound'UnrealI.Pupae.hiss1pp'

[edit] tear

Type: Sound


Default value: Sound'UnrealI.Pupae.tear1pp'

[edit] Default values

Property Value
Acquire Sound'UnrealI.Pupae.hiss2pp'
Aggressiveness 10.0
bCanStrafe True
CarcassType Class'UnrealI.PupaeCarcass'
CollisionHeight 9.0
CollisionRadius 28.0
CombatStyle 1.0
Die Sound'UnrealI.Pupae.death1pp'
DrawType DT_Mesh
Fear Sound'UnrealI.Pupae.hiss1pp'
GroundSpeed 260.0
Health 65
HitSound1 Sound'UnrealI.Pupae.injur1pp'
HitSound2 Sound'UnrealI.Pupae.injur2pp'
Intelligence BRAINS_NONE
JumpZ 340.0
Mass 80.0
MeleeRange 280.0
Mesh LodMesh'UnrealI.Pupae1'
PeripheralVision -0.4
Roam Sound'UnrealI.Pupae.roam1pp'
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 65000
SightRadius 3000.0
Threaten Sound'UnrealI.Pupae.hiss3pp'
Visibility 100
WaterSpeed 100.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] JumpOffPawn

function JumpOffPawn ()

Overrides: ScriptedPawn.JumpOffPawn


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] MeleeAttack

Inherits from: ScriptedPawn.MeleeAttack

Ignores: HearNoise, SeePlayer

[edit] MeleeAttack.Bump

singular event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] StartUp

Inherits from: ScriptedPawn.StartUp

Modifiers: auto

[edit] StartUp.SetMovementPhysics

function SetMovementPhysics ()

Overrides: SetMovementPhysics (global)


[edit] Waiting