Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Pupae (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Pupae |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Pupae.
[edit] Properties
[edit] Property group 'Pupae'
[edit] BiteDamage
Type: byte
Basic damage done by bite.
Default value: 10
[edit] LungeDamage
Type: byte
Basic damage done by bite.
Default value: 20
[edit] Property group 'Sounds'
[edit] bite
Type: Sound
Default value: Sound'UnrealI.Pupae.bite1pp'
[edit] chew
Type: Sound
Default value: Sound'UnrealI.Pupae.munch1p'
[edit] lunge
Type: Sound
Default value: Sound'UnrealI.Pupae.hiss2pp'
[edit] stab
Type: Sound
Default value: Sound'UnrealI.Pupae.hiss1pp'
[edit] tear
Type: Sound
Default value: Sound'UnrealI.Pupae.tear1pp'
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Acquire | Sound'UnrealI.Pupae.hiss2pp' | ||||||||
| Aggressiveness | 10.0 | ||||||||
| bCanStrafe | True | ||||||||
| CarcassType | Class'UnrealI.PupaeCarcass' | ||||||||
| CollisionHeight | 9.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| CombatStyle | 1.0 | ||||||||
| Die | Sound'UnrealI.Pupae.death1pp' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealI.Pupae.hiss1pp' | ||||||||
| GroundSpeed | 260.0 | ||||||||
| Health | 65 | ||||||||
| HitSound1 | Sound'UnrealI.Pupae.injur1pp' | ||||||||
| HitSound2 | Sound'UnrealI.Pupae.injur2pp' | ||||||||
| Intelligence | BRAINS_NONE | ||||||||
| JumpZ | 340.0 | ||||||||
| Mass | 80.0 | ||||||||
| MeleeRange | 280.0 | ||||||||
| Mesh | LodMesh'UnrealI.Pupae1' | ||||||||
| PeripheralVision | -0.4 | ||||||||
| Roam | Sound'UnrealI.Pupae.roam1pp' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 3000.0 | ||||||||
| Threaten | Sound'UnrealI.Pupae.hiss3pp' | ||||||||
| Visibility | 100 | ||||||||
| WaterSpeed | 100.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] JumpOffPawn
Overrides: ScriptedPawn.JumpOffPawn
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
[edit] MeleeAttack.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] StartUp
Inherits from: ScriptedPawn.StartUp
Modifiers: auto
[edit] StartUp.SetMovementPhysics
Overrides: SetMovementPhysics (global)
