I'm a doctor, not a mechanic
UE1:ScriptedPawn (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclasses:
- Brute, CSPawn, Cow, DevilFish, Fly, Gasbag, Krall, Manta, Mercenary, Nali, Predator, Pupae, Queen, Skaarj, Slith, Spinner, Squid, Tentacle, Titan, UPakIntermissionCam, Warlord
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedPawn.
[edit] Properties
[edit] Functions
[edit] Events
[edit] Bump
Overrides: Actor.Bump
[edit] Falling
Overrides: Pawn.Falling
[edit] HearNoise
Overrides: Pawn.HearNoise
[edit] LongFall
Overrides: Pawn.LongFall
[edit] PreBeginPlay
Overrides: Pawn.PreBeginPlay
[edit] SeePlayer
Overrides: Pawn.SeePlayer
[edit] Trigger
Overrides: Actor.Trigger
[edit] ZoneChange
Overrides: Actor.ZoneChange
[edit] Other instance functions
See ScriptedPawn instance functions.
[edit] States
[edit] Acquisition
[edit] Acquisition.BeginState
Overrides: Object.BeginState (global)
[edit] Acquisition.HearNoise
Overrides: HearNoise (global)
[edit] Acquisition.SeePlayer
Overrides: SeePlayer (global)
[edit] Acquisition.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Acquisition.WarnTarget
Overrides: WarnTarget (global)
[edit] AlarmPaused
[edit] AlarmPaused.BeginState
Overrides: Object.BeginState (global)
[edit] AlarmPaused.Bump
Overrides: Bump (global)
[edit] AlarmPaused.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] AlarmPaused.SeePlayer
Overrides: SeePlayer (global)
[edit] AlarmPaused.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] AlarmPaused.Timer
Overrides: Actor.Timer (global)
[edit] AlarmPaused.FindShootTarget
[edit] AlarmPaused.PlayWaitAround
[edit] AlarmPaused.SetFall
Overrides: SetFall (global)
[edit] Ambushing
[edit] Ambushing.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Ambushing.BeginState
Overrides: Object.BeginState (global)
[edit] Ambushing.Landed
Overrides: Pawn.Landed (global)
[edit] Ambushing.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Ambushing.Timer
Overrides: Actor.Timer (global)
[edit] Ambushing.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Ambushing.FindAmbush
[edit] Ambushing.SetFall
Overrides: SetFall (global)
[edit] Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] Attacking.BeginState
Overrides: Object.BeginState (global)
[edit] Attacking.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] Attacking.Timer
Overrides: Actor.Timer (global)
[edit] Attacking.ChooseAttackMode
[edit] Charging
[edit] Charging.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Charging.BeginState
Overrides: Object.BeginState (global)
[edit] Charging.EndState
Overrides: Object.EndState (global)
[edit] Charging.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] Charging.HitWall
Overrides: Actor.HitWall (global)
[edit] Charging.MayFall
Overrides: Pawn.MayFall (global)
[edit] Charging.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Charging.Timer
Overrides: Actor.Timer (global)
[edit] Charging.FearThisSpot
Overrides: FearThisSpot (global)
[edit] Charging.SetFall
Overrides: SetFall (global)
[edit] Charging.StrafeFromDamage
Overrides: StrafeFromDamage (global)
[edit] FallingState
Ignores: Bump, HitWall, WarnTarget
[edit] FallingState.BeginState
Overrides: Object.BeginState (global)
[edit] FallingState.EndState
Overrides: Object.EndState (global)
[edit] FallingState.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] FallingState.Landed
Overrides: Pawn.Landed (global)
[edit] FallingState.SeePlayer
Overrides: SeePlayer (global)
[edit] FallingState.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] FallingState.Timer
Overrides: Actor.Timer (global)
[edit] FallingState.ZoneChange
Overrides: ZoneChange (global)
[edit] FallingState.adjustJump
[edit] FallingState.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] FallingState.SetEnemy
Overrides: SetEnemy (global)
[edit] FallingState.SetFall
Overrides: SetFall (global)
[edit] Greeting
Ignores: EnemyNotVisible, SeePlayer
[edit] Greeting.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Greeting.Bump
Overrides: Bump (global)
[edit] Greeting.Landed
Overrides: Pawn.Landed (global)
[edit] Greeting.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Greeting.Timer
Overrides: Actor.Timer (global)
[edit] Greeting.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Guarding
[edit] Guarding.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Guarding.BeginState
Overrides: Object.BeginState (global)
[edit] Guarding.HitWall
Overrides: Actor.HitWall (global)
[edit] Guarding.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Guarding.Timer
Overrides: Actor.Timer (global)
[edit] Guarding.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Guarding.PickDestination
[edit] Guarding.SetFall
Overrides: SetFall (global)
[edit] Hunting
[edit] Hunting.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Hunting.BeginState
Overrides: Object.BeginState (global)
[edit] Hunting.EndState
Overrides: Object.EndState (global)
[edit] Hunting.HearNoise
Overrides: HearNoise (global)
[edit] Hunting.HitWall
Overrides: Actor.HitWall (global)
[edit] Hunting.MayFall
Overrides: Pawn.MayFall (global)
[edit] Hunting.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Hunting.Timer
Overrides: Actor.Timer (global)
[edit] Hunting.FearThisSpot
Overrides: FearThisSpot (global)
[edit] Hunting.FindViewSpot
[edit] Hunting.PickDestination
[edit] Hunting.SetEnemy
Overrides: SetEnemy (global)
[edit] Hunting.SetFall
Overrides: SetFall (global)
[edit] MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
[edit] MeleeAttack.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] MeleeAttack.BeginState
Overrides: Object.BeginState (global)
[edit] MeleeAttack.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] MeleeAttack.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] MeleeAttack.KeepAttacking
[edit] Patroling
[edit] Patroling.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Patroling.BeginState
Overrides: Object.BeginState (global)
[edit] Patroling.HitWall
Overrides: Actor.HitWall (global)
[edit] Patroling.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Patroling.Timer
Overrides: Actor.Timer (global)
[edit] Patroling.Trigger
Overrides: Trigger (global)
[edit] Patroling.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Patroling.FindNextPatrol
[edit] Patroling.PickDestination
[edit] Patroling.SetFall
Overrides: SetFall (global)
[edit] RangedAttack
Ignores: Bump, HearNoise, SeePlayer
[edit] RangedAttack.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] RangedAttack.BeginState
Overrides: Object.BeginState (global)
[edit] RangedAttack.EndState
Overrides: Object.EndState (global)
[edit] RangedAttack.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] RangedAttack.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] RangedAttack.Timer
Overrides: Actor.Timer (global)
[edit] RangedAttack.KeepAttacking
[edit] RangedAttack.StopWaiting
Overrides: Pawn.StopWaiting (global)
[edit] Retreating
Ignores: EnemyNotVisible, HearNoise, SeePlayer
[edit] Retreating.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Retreating.BeginState
Overrides: Object.BeginState (global)
[edit] Retreating.Bump
Overrides: Bump (global)
[edit] Retreating.HitWall
Overrides: Actor.HitWall (global)
[edit] Retreating.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Retreating.Timer
Overrides: Actor.Timer (global)
[edit] Retreating.ChangeDestination
[edit] Retreating.PickDestination
[edit] Retreating.PickNextSpot
[edit] Retreating.ReachedHome
[edit] Retreating.SetFall
Overrides: SetFall (global)
[edit] Roaming
[edit] Roaming.BeginState
Overrides: Object.BeginState (global)
[edit] Roaming.Bump
Overrides: Bump (global)
[edit] Roaming.HitWall
Overrides: Actor.HitWall (global)
[edit] Roaming.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Roaming.Timer
Overrides: Actor.Timer (global)
[edit] Roaming.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Roaming.FearThisSpot
Overrides: FearThisSpot (global)
[edit] Roaming.PickDestination
[edit] Roaming.SetFall
Overrides: SetFall (global)
[edit] StakeOut
[edit] StakeOut.BeginState
Overrides: Object.BeginState (global)
[edit] StakeOut.EndState
Overrides: Object.EndState (global)
[edit] StakeOut.HearNoise
Overrides: HearNoise (global)
[edit] StakeOut.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] StakeOut.Timer
Overrides: Actor.Timer (global)
[edit] StakeOut.AdjustAim
Overrides: AdjustAim (global)
[edit] StakeOut.SetEnemy
Overrides: SetEnemy (global)
[edit] StakeOut.SetFall
Overrides: SetFall (global)
[edit] StartUp
Modifiers: auto
[edit] StartUp.BeginState
Overrides: Object.BeginState (global)
[edit] StartUp.InitAmbushLoc
[edit] StartUp.InitPatrolLoc
[edit] StartUp.SetAlarm
[edit] StartUp.SetHome
[edit] StartUp.SetTeam
[edit] TacticalMove
[edit] TacticalMove.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] TacticalMove.BeginState
Overrides: Object.BeginState (global)
[edit] TacticalMove.EndState
Overrides: Object.EndState (global)
[edit] TacticalMove.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] TacticalMove.HitWall
Overrides: Actor.HitWall (global)
[edit] TacticalMove.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] TacticalMove.Timer
Overrides: Actor.Timer (global)
[edit] TacticalMove.FearThisSpot
Overrides: FearThisSpot (global)
[edit] TacticalMove.GiveUpTactical
[edit] TacticalMove.PickDestination
[edit] TacticalMove.SetFall
Overrides: SetFall (global)
[edit] TacticalMove.ValidRecovery
[edit] TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] TakeHit.BeginState
Overrides: Object.BeginState (global)
[edit] TakeHit.Landed
Overrides: Pawn.Landed (global)
[edit] TakeHit.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] TakeHit.Timer
Overrides: Actor.Timer (global)
[edit] TakeHit.PlayHitAnim
Overrides: PlayHitAnim (global)
[edit] Threatening
[edit] Threatening.BeginState
Overrides: Object.BeginState (global)
[edit] Threatening.EndState
Overrides: Object.EndState (global)
[edit] Threatening.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] Threatening.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Threatening.Trigger
Overrides: Trigger (global)
[edit] Threatening.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Threatening.PickGuardDestination
[edit] Threatening.PickThreatenDestination
[edit] TriggerAlarm
[edit] TriggerAlarm.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] TriggerAlarm.BeginState
Overrides: Object.BeginState (global)
[edit] TriggerAlarm.Bump
Overrides: Bump (global)
[edit] TriggerAlarm.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
[edit] TriggerAlarm.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] TriggerAlarm.Touch
Overrides: Actor.Touch (global)
[edit] TriggerAlarm.AlarmDone
[edit] TriggerAlarm.FindAlarm
[edit] TriggerAlarm.SetFall
Overrides: SetFall (global)
[edit] VictoryDance
[edit] VictoryDance.BeginState
Overrides: Object.BeginState (global)
[edit] VictoryDance.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] VictoryDance.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] VictoryDance.PickDestination
[edit] Waiting
[edit] Waiting.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Waiting.BeginState
Overrides: Object.BeginState (global)
[edit] Waiting.Bump
Overrides: Bump (global)
[edit] Waiting.Landed
Overrides: Pawn.Landed (global)
[edit] Waiting.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Waiting.Timer
Overrides: Actor.Timer (global)
[edit] Waiting.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Wandering
[edit] Wandering.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Wandering.BeginState
Overrides: Object.BeginState (global)
[edit] Wandering.EndState
Overrides: Object.EndState (global)
[edit] Wandering.HitWall
Overrides: Actor.HitWall (global)
[edit] Wandering.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Wandering.Timer
Overrides: Actor.Timer (global)
[edit] Wandering.EnemyAcquired
Overrides: EnemyAcquired (global)
[edit] Wandering.FearThisSpot
Overrides: FearThisSpot (global)
[edit] Wandering.PickDestination
[edit] Wandering.SetFall
Overrides: SetFall (global)
