Mostly Harmless

UE1:Spinner (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Spinner

Contents

Package: 
UPak

Spinner.

[edit] Properties

[edit] Property group 'Sounds'

[edit] Bite

Type: Sound


[edit] Die2

Type: Sound


Default value: Sound'UPak.Spinner.Die2'

[edit] Footstep

Type: Sound


Default value: Sound'UPak.Predator.step1'

[edit] Footstep2

Type: Sound


Default value: Sound'UPak.Predator.step2'

[edit] Property group 'Spinner'

[edit] BiteDamage

Type: byte

Basic damage done by bite.

Default value: 20

[edit] Default values

Property Value
AccelRate 500.0
Acquire Sound'UPak.Spinner.threat1'
bCanStrafe True
bGreenBlood True
bHasRangedAttack True
Buoyancy 100.0
CarcassType Class'UPak.SpinnerCarcass'
CollisionRadius 32.0
CombatStyle 0.75
Die Sound'UPak.Spinner.Die1'
DrawType DT_Mesh
GroundSpeed 250.0
HitSound1 Sound'UPak.Spinner.hurt1'
HitSound2 Sound'UPak.Spinner.hurt2'
JumpZ 128.0
MeleeRange 60.0
Mesh LodMesh'UPak.Spinner'
RangedProjectile Class'UPak.SpinnerProjectile'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 30000
Threaten Sound'UPak.Spinner.threat2'
TimeBetweenAttacks 3.5

[edit] Instance functions

[edit] AdjustToss

function Object.Rotator AdjustToss (float ProjSpeed, Object.Vector ProjStart, int AimError, bool LeadTarget, bool WarnTarget)

Overrides: ScriptedPawn.AdjustToss


[edit] BiteDamageTarget

function BiteDamageTarget ()


[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


[edit] PlayBigDeath

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayGutDeath

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


[edit] PlayGutHit

function PlayGutHit (float tweentime)

Overrides: ScriptedPawn.PlayGutHit


[edit] PlayHeadDeath

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: ScriptedPawn.PlayHeadHit


[edit] PlayLeftDeath

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: ScriptedPawn.PlayLeftHit


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRightDeath

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


[edit] PlayRightHit

function PlayRightHit (float tweentime)

Overrides: ScriptedPawn.PlayRightHit


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHitSound

function PlayTakeHitSound (int Damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] RunStep

function RunStep ()


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] SpawnShot

function SpawnShot ()


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] WalkStep

function WalkStep ()


[edit] States

[edit] StartUp

Inherits from: ScriptedPawn.StartUp

Modifiers: auto

[edit] StartUp.SetFall

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


[edit] StartUp.SetMovementPhysics

function SetMovementPhysics ()

Overrides: SetMovementPhysics (global)


[edit] Waiting