Mostly Harmless
UE1:Spinner (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Spinner |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Spinner.
[edit] Properties
[edit] Property group 'Sounds'
[edit] Bite
Type: Sound
[edit] Die2
Type: Sound
Default value: Sound'UPak.Spinner.Die2'
[edit] Footstep
Type: Sound
Default value: Sound'UPak.Predator.step1'
[edit] Footstep2
Type: Sound
Default value: Sound'UPak.Predator.step2'
[edit] Property group 'Spinner'
[edit] BiteDamage
Type: byte
Basic damage done by bite.
Default value: 20
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 500.0 | ||||||||
| Acquire | Sound'UPak.Spinner.threat1' | ||||||||
| bCanStrafe | True | ||||||||
| bGreenBlood | True | ||||||||
| bHasRangedAttack | True | ||||||||
| Buoyancy | 100.0 | ||||||||
| CarcassType | Class'UPak.SpinnerCarcass' | ||||||||
| CollisionRadius | 32.0 | ||||||||
| CombatStyle | 0.75 | ||||||||
| Die | Sound'UPak.Spinner.Die1' | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 250.0 | ||||||||
| HitSound1 | Sound'UPak.Spinner.hurt1' | ||||||||
| HitSound2 | Sound'UPak.Spinner.hurt2' | ||||||||
| JumpZ | 128.0 | ||||||||
| MeleeRange | 60.0 | ||||||||
| Mesh | LodMesh'UPak.Spinner' | ||||||||
| RangedProjectile | Class'UPak.SpinnerProjectile' | ||||||||
| RotationRate |
|
||||||||
| Threaten | Sound'UPak.Spinner.threat2' | ||||||||
| TimeBetweenAttacks | 3.5 |
[edit] Instance functions
[edit] AdjustToss
Overrides: ScriptedPawn.AdjustToss
[edit] BiteDamageTarget
[edit] CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
[edit] PlayBigDeath
Overrides: Pawn.PlayBigDeath
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayGutDeath
Overrides: Pawn.PlayGutDeath
[edit] PlayGutHit
Overrides: ScriptedPawn.PlayGutHit
[edit] PlayHeadDeath
Overrides: Pawn.PlayHeadDeath
[edit] PlayHeadHit
Overrides: ScriptedPawn.PlayHeadHit
[edit] PlayLeftDeath
Overrides: Pawn.PlayLeftDeath
[edit] PlayLeftHit
Overrides: ScriptedPawn.PlayLeftHit
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRightDeath
Overrides: Pawn.PlayRightDeath
[edit] PlayRightHit
Overrides: ScriptedPawn.PlayRightHit
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHitSound
Overrides: Pawn.PlayTakeHitSound
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] RunStep
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] SpawnShot
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] WalkStep
[edit] States
[edit] StartUp
Inherits from: ScriptedPawn.StartUp
Modifiers: auto
[edit] StartUp.SetFall
Overrides: ScriptedPawn.SetFall (global)
[edit] StartUp.SetMovementPhysics
Overrides: SetMovementPhysics (global)
