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UE1:Warlord (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Warlord

Contents

Package: 
UnrealI
This class in other games:
U1, UT, UT2003, UT2004

Warlord.

[edit] Properties

[edit] Property group 'Warlord'

[edit] bTeleportWhenHurt

Type: bool


[edit] StrikeDamage

Type: byte


Default value: 40

[edit] Internal variables

[edit] LastDuckTime

Type: float


[edit] Default values

Property Value
AccelRate 1500.0
Acquire Sound'UnrealI.WarLord.acquire1WL'
Aggressiveness 0.5
AirSpeed 440.0
bCanStrafe True
bHasRangedAttack True
bIsBoss True
bMovingRangedAttack True
CarcassType Class'UnrealI.WarlordCarcass'
CollisionHeight 78.0
CollisionRadius 52.0
CombatStyle 0.5
Die Sound'UnrealI.WarLord.DeathCry1WL'
DrawType DT_Mesh
Fear Sound'UnrealI.WarLord.threat1WL'
GroundSpeed 440.0
Health 1100
HitSound1 Sound'UnrealI.WarLord.injur1WL'
HitSound2 Sound'UnrealI.WarLord.injur2WL'
Intelligence BRAINS_HUMAN
Mass 1000.0
MeleeRange 70.0
Mesh LodMesh'UnrealI.WarlordM'
NameArticle " the "
RangedProjectile Class'UnrealI.WarlordRocket'
ReducedDamageType 'exploded'
ReFireRate 0.7
Roam Sound'UnrealI.WarLord.roam1WL'
SightRadius 3000.0
Threaten Sound'UnrealI.WarLord.threat1WL'
TransientSoundVolume 12.0
WalkingSpeed 0.25

[edit] Functions

[edit] Events

[edit] Falling

singular event Falling ()

Overrides: ScriptedPawn.Falling


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


[edit] Other instance functions

[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


[edit] Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


[edit] Flap

function Flap ()


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] Step

function Step ()


[edit] TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] Charging

[edit] Charging.BeginState

event BeginState ()

Overrides: ScriptedPawn.Charging.BeginState


[edit] Charging.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: ScriptedPawn.Charging.HitWall


[edit] Mutilating

[edit] Mutilating.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Mutilating.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Mutilating.Bump

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] Mutilating.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


[edit] Mutilating.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


[edit] Mutilating.EnemyAcquired

function EnemyAcquired ()

Overrides: ScriptedPawn.EnemyAcquired (global)


[edit] TacticalMove

[edit] TacticalMove.BeginState

event BeginState ()

Overrides: ScriptedPawn.TacticalMove.BeginState


[edit] TacticalMove.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: ScriptedPawn.TacticalMove.HitWall


[edit] Teleporting

Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange

[edit] Teleporting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Teleporting.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)