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UE1:Warlord (RTNP)
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| Object >> Actor >> Pawn >> ScriptedPawn >> Warlord |
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Warlord.
[edit] Properties
[edit] Property group 'Warlord'
[edit] bTeleportWhenHurt
Type: bool
[edit] StrikeDamage
Type: byte
Default value: 40
[edit] Internal variables
[edit] LastDuckTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 1500.0 |
| Acquire | Sound'UnrealI.WarLord.acquire1WL' |
| Aggressiveness | 0.5 |
| AirSpeed | 440.0 |
| bCanStrafe | True |
| bHasRangedAttack | True |
| bIsBoss | True |
| bMovingRangedAttack | True |
| CarcassType | Class'UnrealI.WarlordCarcass' |
| CollisionHeight | 78.0 |
| CollisionRadius | 52.0 |
| CombatStyle | 0.5 |
| Die | Sound'UnrealI.WarLord.DeathCry1WL' |
| DrawType | DT_Mesh |
| Fear | Sound'UnrealI.WarLord.threat1WL' |
| GroundSpeed | 440.0 |
| Health | 1100 |
| HitSound1 | Sound'UnrealI.WarLord.injur1WL' |
| HitSound2 | Sound'UnrealI.WarLord.injur2WL' |
| Intelligence | BRAINS_HUMAN |
| Mass | 1000.0 |
| MeleeRange | 70.0 |
| Mesh | LodMesh'UnrealI.WarlordM' |
| NameArticle | " the " |
| RangedProjectile | Class'UnrealI.WarlordRocket' |
| ReducedDamageType | 'exploded' |
| ReFireRate | 0.7 |
| Roam | Sound'UnrealI.WarLord.roam1WL' |
| SightRadius | 3000.0 |
| Threaten | Sound'UnrealI.WarLord.threat1WL' |
| TransientSoundVolume | 12.0 |
| WalkingSpeed | 0.25 |
[edit] Functions
[edit] Events
[edit] Falling
Overrides: ScriptedPawn.Falling
[edit] Landed
Overrides: Pawn.Landed
[edit] Other instance functions
[edit] CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
[edit] Died
Overrides: Pawn.Died
[edit] Flap
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] Step
[edit] TryToDuck
Overrides: ScriptedPawn.TryToDuck
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] Charging
[edit] Charging.BeginState
Overrides: ScriptedPawn.Charging.BeginState
[edit] Charging.HitWall
Overrides: ScriptedPawn.Charging.HitWall
[edit] Mutilating
[edit] Mutilating.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Mutilating.BeginState
Overrides: Object.BeginState (global)
[edit] Mutilating.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] Mutilating.Landed
Overrides: Landed (global)
[edit] Mutilating.TakeDamage
Overrides: Pawn.TakeDamage (global)
[edit] Mutilating.EnemyAcquired
Overrides: ScriptedPawn.EnemyAcquired (global)
[edit] TacticalMove
[edit] TacticalMove.BeginState
Overrides: ScriptedPawn.TacticalMove.BeginState
[edit] TacticalMove.HitWall
Overrides: ScriptedPawn.TacticalMove.HitWall
[edit] Teleporting
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange
[edit] Teleporting.BeginState
Overrides: Object.BeginState (global)
[edit] Teleporting.Tick
Overrides: Actor.Tick (global)
