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UE1:Squid (RTNP)
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| Object >> Actor >> Pawn >> ScriptedPawn >> Squid |
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Squid.
[edit] Properties
[edit] Property group 'Sounds'
[edit] flop
Type: Sound
[edit] grab
Type: Sound
Default value: Sound'UnrealI.Squid.grab1sq'
[edit] slap
Type: Sound
Default value: Sound'UnrealI.Squid.slap1sq'
[edit] slapgrabhit
Type: Sound
Default value: Sound'UnrealI.Squid.hit1sq'
[edit] spin
Type: Sound
[edit] thrust
Type: Sound
Default value: Sound'UnrealI.Squid.thrust1sq'
[edit] thrusthit
Type: Sound
Default value: Sound'UnrealI.Squid.hit1sq'
[edit] turn
Type: Sound
Default value: Sound'UnrealI.Squid.turn1sq'
[edit] Property group 'Squid'
[edit] SlapDamage
Type: byte
Basic damage done by bite.
Default value: 30
[edit] ThrustDamage
Type: byte
Basic damage done by bite.
Default value: 35
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| Aggressiveness | 0.8 | ||||||
| AirSpeed | 0.0 | ||||||
| AmbientSound | Sound'UnrealI.Squid.amb1sq' | ||||||
| Buoyancy | 200.0 | ||||||
| CollisionHeight | 60.0 | ||||||
| CollisionRadius | 40.0 | ||||||
| Die | Sound'UnrealI.Squid.death1sq' | ||||||
| DrawType | DT_Mesh | ||||||
| GroundSpeed | 0.0 | ||||||
| Health | 260 | ||||||
| HitSound1 | Sound'UnrealI.Squid.injur1sq' | ||||||
| HitSound2 | Sound'UnrealI.Squid.injur2sq' | ||||||
| Intelligence | BRAINS_REPTILE | ||||||
| Mass | 200.0 | ||||||
| MeleeRange | 70.0 | ||||||
| Mesh | LodMesh'UnrealI.Squid1' | ||||||
| PeripheralVision | -0.5 | ||||||
| RotationRate |
|
||||||
| SightRadius | 2000.0 | ||||||
| WaterSpeed | 260.0 |
[edit] Functions
[edit] Events
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
[edit] GrabTarget
[edit] MeleeDamageTarget
Overrides: ScriptedPawn.MeleeDamageTarget
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] SlapTarget
[edit] ThrustTarget
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] Flopping
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
[edit] Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Flopping.Landed
Overrides: Pawn.Landed (global)
[edit] Flopping.Timer
Overrides: Actor.Timer (global)
[edit] Flopping.ZoneChange
Overrides: ZoneChange (global)
[edit] MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
[edit] MeleeAttack.AnimEnd
Overrides: ScriptedPawn.MeleeAttack.AnimEnd
[edit] MeleeAttack.BeginState
Overrides: ScriptedPawn.MeleeAttack.BeginState
[edit] MeleeAttack.EndState
Overrides: Object.EndState (global)
[edit] MeleeAttack.EnemyNotVisible
Overrides: ScriptedPawn.MeleeAttack.EnemyNotVisible
[edit] MeleeAttack.TakeDamage
Overrides: ScriptedPawn.MeleeAttack.TakeDamage
[edit] MeleeAttack.KeepAttacking
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
[edit] TacticalMove.BeginState
Overrides: ScriptedPawn.TacticalMove.BeginState
[edit] TacticalMove.Timer
Overrides: ScriptedPawn.TacticalMove.Timer
