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UE1:Squid (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Squid

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Squid.

[edit] Properties

[edit] Property group 'Sounds'

[edit] flop

Type: Sound


[edit] grab

Type: Sound


Default value: Sound'UnrealI.Squid.grab1sq'

[edit] slap

Type: Sound


Default value: Sound'UnrealI.Squid.slap1sq'

[edit] slapgrabhit

Type: Sound


Default value: Sound'UnrealI.Squid.hit1sq'

[edit] spin

Type: Sound


[edit] thrust

Type: Sound


Default value: Sound'UnrealI.Squid.thrust1sq'

[edit] thrusthit

Type: Sound


Default value: Sound'UnrealI.Squid.hit1sq'

[edit] turn

Type: Sound


Default value: Sound'UnrealI.Squid.turn1sq'

[edit] Property group 'Squid'

[edit] SlapDamage

Type: byte

Basic damage done by bite.

Default value: 30

[edit] ThrustDamage

Type: byte

Basic damage done by bite.

Default value: 35

[edit] Default values

Property Value
Aggressiveness 0.8
AirSpeed 0.0
AmbientSound Sound'UnrealI.Squid.amb1sq'
Buoyancy 200.0
CollisionHeight 60.0
CollisionRadius 40.0
Die Sound'UnrealI.Squid.death1sq'
DrawType DT_Mesh
GroundSpeed 0.0
Health 260
HitSound1 Sound'UnrealI.Squid.injur1sq'
HitSound2 Sound'UnrealI.Squid.injur2sq'
Intelligence BRAINS_REPTILE
Mass 200.0
MeleeRange 70.0
Mesh LodMesh'UnrealI.Squid1'
PeripheralVision -0.5
RotationRate
Member Value
Pitch 13000
Roll 13000
SightRadius 2000.0
WaterSpeed 260.0

[edit] Functions

[edit] Events

[edit] ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


[edit] Other instance functions

[edit] GrabTarget

function GrabTarget ()


[edit] MeleeDamageTarget

function bool MeleeDamageTarget (int hitdamage, Object.Vector pushdir)

Overrides: ScriptedPawn.MeleeDamageTarget


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] SlapTarget

function SlapTarget ()


[edit] ThrustTarget

function ThrustTarget ()


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] Flopping

Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer

[edit] Flopping.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Flopping.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed (global)


[edit] Flopping.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Flopping.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: ZoneChange (global)


[edit] MeleeAttack

Inherits from: ScriptedPawn.MeleeAttack

Ignores: Bump, HearNoise, SeePlayer

[edit] MeleeAttack.AnimEnd

event AnimEnd ()

Overrides: ScriptedPawn.MeleeAttack.AnimEnd


[edit] MeleeAttack.BeginState

event BeginState ()

Overrides: ScriptedPawn.MeleeAttack.BeginState


[edit] MeleeAttack.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] MeleeAttack.EnemyNotVisible

event EnemyNotVisible ()

Overrides: ScriptedPawn.MeleeAttack.EnemyNotVisible


[edit] MeleeAttack.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ScriptedPawn.MeleeAttack.TakeDamage


[edit] MeleeAttack.KeepAttacking

function KeepAttacking ()

Overrides: ScriptedPawn.MeleeAttack.KeepAttacking


[edit] TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

[edit] TacticalMove.BeginState

event BeginState ()

Overrides: ScriptedPawn.TacticalMove.BeginState


[edit] TacticalMove.Timer

event Timer ()

Overrides: ScriptedPawn.TacticalMove.Timer