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UE1:Krall (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Krall

Contents

Package: 
UnrealI
Direct subclasses:
KrallElite, LeglessKrall
This class in other games:
U1, UT, UT2003, UT2004

Krall.

[edit] Properties

[edit] Property group 'Krall'

[edit] bDicePlayer

Type: bool


[edit] bSleeping

Type: bool


[edit] bSpearToss

Type: bool


Default value: True

[edit] MinDuckTime

Type: float


Default value: 8.0

[edit] PoundDamage

Type: byte


Default value: 20

[edit] StrikeDamage

Type: byte


Default value: 20

[edit] ThrowDamage

Type: byte


Default value: 30

[edit] Property group 'Sounds'

[edit] die2

Type: Sound


Default value: Sound'UnrealI.Krall.death2k'

[edit] spearHit

Type: Sound


Default value: Sound'UnrealI.Krall.hit2k'

[edit] spearThrow

Type: Sound


Default value: Sound'UnrealI.Krall.throw1k'

[edit] strike1

Type: Sound


Default value: Sound'UnrealI.Krall.strike1k'

[edit] strike2

Type: Sound


Default value: Sound'UnrealI.Krall.strike1k'

[edit] syllable1

Type: Sound


Default value: Sound'UnrealI.Krall.syl1kr'

[edit] syllable2

Type: Sound


Default value: Sound'UnrealI.Krall.syl2kr'

[edit] syllable3

Type: Sound


Default value: Sound'UnrealI.Krall.syl3kr'

[edit] syllable4

Type: Sound


Default value: Sound'UnrealI.Krall.syl4kr'

[edit] syllable5

Type: Sound


Default value: Sound'UnrealI.Krall.syl5kr'

[edit] syllable6

Type: Sound


Default value: Sound'UnrealI.Krall.syl6kr'

[edit] twirl

Type: Sound


Default value: Sound'UnrealI.Krall.staflp4k'

[edit] Internal variables

[edit] AttackSuccess

Type: bool


[edit] bHasDice

Type: bool


[edit] bHeldDice

Type: bool


[edit] LastDuckTime

Type: float


[edit] phrase

Type: name


[edit] phrasesyllable

Type: byte


[edit] Toy1

Type: Dice


[edit] Toy2

Type: Dice


[edit] voicePitch

Type: float


[edit] Default values

Property Value
AccelRate 500.0
Acquire Sound'UnrealI.Krall.chlng1k'
Aggressiveness 0.5
AirSpeed 240.0
AmbientSound Sound'UnrealI.Krall.amb1kr'
bHasRangedAttack True
bLeadTarget False
bMovingRangedAttack True
Buoyancy 140.0
CarcassType Class'UnrealI.KrallCarcass'
CollisionHeight 46.0
CollisionRadius 25.0
CombatStyle 0.8
Die Sound'UnrealI.Krall.death1k'
DrawType DT_Mesh
Fear Sound'UnrealI.Krall.chlng2k'
GroundSpeed 240.0
Health 180
HearingThreshold 0.0
HitSound1 Sound'UnrealI.Krall.injur1k'
HitSound2 Sound'UnrealI.Krall.injur2k'
Intelligence BRAINS_HUMAN
JumpZ 360.0
Mass 140.0
MeleeRange 50.0
Mesh LodMesh'UnrealI.KrallM'
RangedProjectile Class'UnrealI.KraalBolt'
ReFireRate 0.5
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 60000
Threaten Sound'UnrealI.Krall.chlng2k'
TransientSoundVolume 1.5

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: ScriptedPawn.PreBeginPlay


[edit] SpeechTimer

event SpeechTimer ()

Overrides: Pawn.SpeechTimer


[edit] ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


[edit] Other instance functions

See Krall instance functions.

[edit] States

[edit] TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

[edit] TacticalMove.TweenToRunning

function TweenToRunning (float tweentime)

Overrides: TweenToRunning (global)