Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Brute (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Brute |
- Package:
- UnrealShare
- Direct subclasses:
- Behemoth, LesserBrute, TransitionBrute
- This class in other games:
- U1, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Brute.
[edit] Properties
[edit] Property group 'Brute'
[edit] bTurret
Type: bool
[edit] WhipDamage
Type: byte
Basic damage done by pistol-whip.
Default value: 20
[edit] Property group 'Sounds'
[edit] Die2
Type: Sound
Default value: Sound'UnrealShare.Brute.death2br'
[edit] Footstep
Type: Sound
Default value: Sound'UnrealShare.Brute.walk1br'
[edit] Footstep2
Type: Sound
Default value: Sound'UnrealShare.Brute.walk2br'
[edit] GutShot
Type: Sound
[edit] PistolHit
Type: Sound
Default value: Sound'UnrealShare.Brute.pstlhit1br'
[edit] PistolWhip
Type: Sound
Default value: Sound'UnrealShare.Brute.pwhip1br'
[edit] Internal variables
[edit] bBerserk
Type: bool
[edit] bLongBerserk
Type: bool
[edit] Default values
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
[edit] GoBerserk
[edit] GutShotTarget
[edit] PlayBigDeath
Overrides: Pawn.PlayBigDeath
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayGutDeath
Overrides: Pawn.PlayGutDeath
[edit] PlayHeadDeath
Overrides: Pawn.PlayHeadDeath
[edit] PlayLeftDeath
Overrides: Pawn.PlayLeftDeath
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRightDeath
Overrides: Pawn.PlayRightDeath
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] SpawnLeftShot
[edit] SpawnRightShot
[edit] Step
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] WhipDamageTarget
[edit] States
[edit] Attacking
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] Attacking.ChooseAttackMode
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
[edit] Charging
Inherits from: ScriptedPawn.Charging
[edit] Charging.AnimEnd
Overrides: ScriptedPawn.Charging.AnimEnd
[edit] Charging.BeginState
Overrides: ScriptedPawn.Charging.BeginState
[edit] Charging.EndState
Overrides: ScriptedPawn.Charging.EndState
[edit] Charging.Timer
Overrides: ScriptedPawn.Charging.Timer
[edit] RangedAttack
Inherits from: ScriptedPawn.RangedAttack
Ignores: Bump, HearNoise, SeePlayer
[edit] RangedAttack.TweenToFighter
Overrides: TweenToFighter (global)
