Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Brute (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Brute

Contents

Package: 
UnrealShare
Direct subclasses:
Behemoth, LesserBrute, TransitionBrute
This class in other games:
U1, UT, UT2003, UT2004

Brute.

[edit] Properties

[edit] Property group 'Brute'

[edit] bTurret

Type: bool


[edit] WhipDamage

Type: byte

Basic damage done by pistol-whip.

Default value: 20

[edit] Property group 'Sounds'

[edit] Die2

Type: Sound


Default value: Sound'UnrealShare.Brute.death2br'

[edit] Footstep

Type: Sound


Default value: Sound'UnrealShare.Brute.walk1br'

[edit] Footstep2

Type: Sound


Default value: Sound'UnrealShare.Brute.walk2br'

[edit] GutShot

Type: Sound


[edit] PistolHit

Type: Sound


Default value: Sound'UnrealShare.Brute.pstlhit1br'

[edit] PistolWhip

Type: Sound


Default value: Sound'UnrealShare.Brute.pwhip1br'

[edit] Internal variables

[edit] bBerserk

Type: bool


[edit] bLongBerserk

Type: bool


[edit] Default values

Property Value
Acquire Sound'UnrealShare.Brute.yell1br'
Aggressiveness 1.0
AmbientSound Sound'UnrealShare.Brute.amb1br'
bCanStrafe True
bHasRangedAttack True
bLeadTarget False
bMovingRangedAttack True
Buoyancy 390.0
CarcassType Class'UnrealShare.BruteCarcass'
CollisionHeight 52.0
CollisionRadius 52.0
CombatStyle 0.8
Die Sound'UnrealShare.Brute.death1br'
DrawType DT_Mesh
Fear Sound'UnrealShare.Brute.injur2br'
GroundSpeed 140.0
Health 340
HitSound1 Sound'UnrealShare.Brute.injur1br'
HitSound2 Sound'UnrealShare.Brute.injur2br'
JumpZ -1.0
Land None
Mass 400.0
MeleeRange 70.0
Mesh LodMesh'UnrealShare.Brute1'
ProjectileSpeed 700.0
RangedProjectile Class'UnrealShare.BruteProjectile'
ReducedDamagePct 0.3
ReducedDamageType 'exploded'
ReFireRate 0.3
Roam Sound'UnrealShare.Brute.nearby2br'
RotationRate
Member Value
Pitch 3072
Roll 0
Yaw 45000
SightRadius 1500.0
Threaten Sound'UnrealShare.Brute.yell2br'
TransientSoundVolume 3.0
UnderWaterTime 60.0
Visibility 150
WalkingSpeed 0.6
WaterSpeed 100.0
WaterStep None

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


[edit] GoBerserk

function GoBerserk ()


[edit] GutShotTarget

function GutShotTarget ()


[edit] PlayBigDeath

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayGutDeath

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


[edit] PlayHeadDeath

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


[edit] PlayLeftDeath

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRightDeath

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] SpawnLeftShot

function SpawnLeftShot ()


[edit] SpawnRightShot

function SpawnRightShot ()


[edit] Step

function Step ()


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] WhipDamageTarget

function WhipDamageTarget ()


[edit] States

[edit] Attacking

Inherits from: ScriptedPawn.Attacking

Ignores: Bump, HearNoise, HitWall, SeePlayer

[edit] Attacking.ChooseAttackMode

function ChooseAttackMode ()

Overrides: ScriptedPawn.Attacking.ChooseAttackMode


[edit] Charging

Inherits from: ScriptedPawn.Charging

Ignores: HearNoise, SeePlayer

[edit] Charging.AnimEnd

event AnimEnd ()

Overrides: ScriptedPawn.Charging.AnimEnd


[edit] Charging.BeginState

event BeginState ()

Overrides: ScriptedPawn.Charging.BeginState


[edit] Charging.EndState

event EndState ()

Overrides: ScriptedPawn.Charging.EndState


[edit] Charging.Timer

event Timer ()

Overrides: ScriptedPawn.Charging.Timer


[edit] RangedAttack

Inherits from: ScriptedPawn.RangedAttack

Ignores: Bump, HearNoise, SeePlayer

[edit] RangedAttack.TweenToFighter

function TweenToFighter (float TweenTime)

Overrides: TweenToFighter (global)


Personal tools