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UE1:SavedMove (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
- RTNP, U1, UE2Runtime, U2XMP, UT2003, U2, UT2004, UT3, UDK
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties
bAltFire
Type: bool
bDuck
Type: bool
bFire
Type: bool
bForceAltFire
Type: bool
bForceFire
Type: bool
bPressedJump
Type: bool
bRun
Type: bool
Delta
Type: float
Distance moved.
DodgeMove
Type: Actor.EDodgeDir
Dodge info.
NextMove
Type: SavedMove
Next move in linked list.
TimeStamp
Type: float
Time of this move.
Instance functions
Clear
final function Clear ()