The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:SavedMove (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> SavedMove
Package: 
Engine
This class in other games:
RTNP, U1, UE2Runtime, U2XMP, UT2003, U2, UT2004, UT3, UDK

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

Properties

bAltFire

Type: bool


bDuck

Type: bool


bFire

Type: bool


bForceAltFire

Type: bool


bForceFire

Type: bool


bPressedJump

Type: bool


bRun

Type: bool


Delta

Type: float

Distance moved.

DodgeMove

Type: Actor.EDodgeDir

Dodge info.

NextMove

Type: SavedMove

Next move in linked list.

TimeStamp

Type: float

Time of this move.

Instance functions

Clear

final function Clear ()