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UE2:ASOBJ_EnergyCore_Delivery (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> ASOBJ_EnergyCore_Delivery |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASOBJ_EnergyCore_Delivery Created by Laurent Delayen (C) 2003 Epic Games
[edit] Properties
[edit] EC
Type: GameObject_EnergyCore
[edit] Default values
| Property | Value |
|---|---|
| Announcer_DefendObjective | AnnouncerAssault.JY_PreventVehicleRepair |
| Announcer_DisabledObjective | AnnouncerAssault.JY_vehicle_Operational |
| Announcer_ObjectiveInfo | AnnouncerAssault.JY_return_core |
| DefenderTeamIndex | 1 |
| ObjectiveName | "Energy Core Delivery" |
[edit] Instance functions
[edit] CompleteObjective
function CompleteObjective (Pawn Instigator)
Overrides: GameObjective.CompleteObjective
[edit] DisableObjective
function DisableObjective (Pawn Instigator)
Overrides: GameObjective.DisableObjective
[edit] IsRelevant
Overrides: ProximityObjective.IsRelevant
[edit] TellBotHowToDisable
Overrides: ProximityObjective.TellBotHowToDisable
