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UE2:GameObject_EnergyCore (UT2004)
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| Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore |
Contents |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Announcer_EnergyCore_Dropped
Type: name
Default value: 'JY_PowerCoreDropped'
[edit] Announcer_EnergyCore_PickedUp
Type: name
Default value: 'JY_PowerCorePickedUp'
[edit] Announcer_EnergyCore_Reset
Type: name
Default value: 'JY_PowerCoreReset'
[edit] bSoundsPrecached
Type: bool
[edit] DroppedMessage
Type: string
Modifiers: localized
Default value: "Power Core dropped!"
[edit] EnergyCorePickedUp
Type: string
Modifiers: localized
Default value: "Power Core picked up!"
[edit] MySpawnObjective
Type: ASOBJ_EnergyCore_Spawn
[edit] PlayerCoreReset
Type: string
Modifiers: localized
Default value: "Power Core reset!"
[edit] PlayerDroppedMessage
Type: string
Modifiers: localized
Default value: " dropped the Power Core!"
[edit] PlayerPickedUpEnergyCore
Type: string
Modifiers: localized
Default value: " picked up the Power Core!"
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bAlwaysRelevant | True | ||||||||
| bCollideActors | True | ||||||||
| bCollideWorld | True | ||||||||
| bDynamicLight | True | ||||||||
| bHome | True | ||||||||
| bStasis | False | ||||||||
| bStatic | False | ||||||||
| bUnlit | True | ||||||||
| Buoyancy | 20.0 | ||||||||
| CollisionHeight | 20.0 | ||||||||
| CollisionRadius | 24.0 | ||||||||
| DrawScale | 0.75 | ||||||||
| DrawType | DT_StaticMesh | ||||||||
| GameObjBone | 'spine' | ||||||||
| GameObjOffset |
|
||||||||
| GameObjRot |
|
||||||||
| LightBrightness | 200.0 | ||||||||
| LightEffect | LE_QuadraticNonIncidence | ||||||||
| LightHue | 40 | ||||||||
| LightRadius | 6.0 | ||||||||
| LightType | LT_Steady | ||||||||
| NetPriority | 3.0 | ||||||||
| NetUpdateFrequency | 100.0 | ||||||||
| PrePivot |
|
||||||||
| StaticMesh | StaticMesh'AS_Decos.HellBenderEngine' |
[edit] Instance functions
[edit] CanBePickedUpBy
Overrides: GameObject.CanBePickedUpBy
[edit] ClearHolder
Overrides: GameObject.ClearHolder
[edit] Drop
Overrides: GameObject.Drop
[edit] HolderDied
[edit] LogReturned
Overrides: GameObject.LogReturned
[edit] PrecacheAnnouncer
Overrides: Actor.PrecacheAnnouncer
[edit] SetHolder
Overrides: GameObject.SetHolder
[edit] ValidHolder
Overrides: GameObject.ValidHolder
