Mostly Harmless

UE2:GameObject_EnergyCore (UT2004)

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UT2004 Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore
Package: 
UT2k4Assault

GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Announcer_EnergyCore_Dropped[edit]

Type: name


Default value: 'JY_PowerCoreDropped'

Announcer_EnergyCore_PickedUp[edit]

Type: name


Default value: 'JY_PowerCorePickedUp'

Announcer_EnergyCore_Reset[edit]

Type: name


Default value: 'JY_PowerCoreReset'

bSoundsPrecached[edit]

Type: bool


DroppedMessage[edit]

Type: string

Modifiers: localized


Default value: "Power Core dropped!"

EnergyCorePickedUp[edit]

Type: string

Modifiers: localized


Default value: "Power Core picked up!"

MySpawnObjective[edit]

Type: ASOBJ_EnergyCore_Spawn


PlayerCoreReset[edit]

Type: string

Modifiers: localized


Default value: "Power Core reset!"

PlayerDroppedMessage[edit]

Type: string

Modifiers: localized


Default value: " dropped the Power Core!"

PlayerPickedUpEnergyCore[edit]

Type: string

Modifiers: localized


Default value: " picked up the Power Core!"

Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors True
bCollideWorld True
bDynamicLight True
bHome True
bStasis False
bStatic False
bUnlit True
Buoyancy 20.0
CollisionHeight 20.0
CollisionRadius 24.0
DrawScale 0.75
DrawType DT_StaticMesh
GameObjBone 'spine'
GameObjOffset
Member Value
X 25.0
Y 50.0
GameObjRot
Member Value
Roll 16384
LightBrightness 200.0
LightEffect LE_QuadraticNonIncidence
LightHue 40
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
NetUpdateFrequency 100.0
PrePivot
Member Value
X 2.0
Y 0.0
Z 0.5
StaticMesh StaticMesh'AS_Decos.HellBenderEngine'

Instance functions[edit]

CanBePickedUpBy[edit]

function bool CanBePickedUpBy (Pawn P)

Overrides: GameObject.CanBePickedUpBy


ClearHolder[edit]

function ClearHolder ()

Overrides: GameObject.ClearHolder


Drop[edit]

function Drop (Object.Vector newVel)

Overrides: GameObject.Drop


HolderDied[edit]

function HolderDied ()


LogReturned[edit]

function LogReturned ()

Overrides: GameObject.LogReturned


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer


SetHolder[edit]

function SetHolder (Controller C)

Overrides: GameObject.SetHolder


ValidHolder[edit]

function bool ValidHolder (Actor Other)

Overrides: GameObject.ValidHolder