I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:GameObject_EnergyCore (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2004 Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore

Contents

Package: 
UT2k4Assault

GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Announcer_EnergyCore_Dropped

Type: name


Default value: 'JY_PowerCoreDropped'

[edit] Announcer_EnergyCore_PickedUp

Type: name


Default value: 'JY_PowerCorePickedUp'

[edit] Announcer_EnergyCore_Reset

Type: name


Default value: 'JY_PowerCoreReset'

[edit] bSoundsPrecached

Type: bool


[edit] DroppedMessage

Type: string

Modifiers: localized


Default value: "Power Core dropped!"

[edit] EnergyCorePickedUp

Type: string

Modifiers: localized


Default value: "Power Core picked up!"

[edit] MySpawnObjective

Type: ASOBJ_EnergyCore_Spawn


[edit] PlayerCoreReset

Type: string

Modifiers: localized


Default value: "Power Core reset!"

[edit] PlayerDroppedMessage

Type: string

Modifiers: localized


Default value: " dropped the Power Core!"

[edit] PlayerPickedUpEnergyCore

Type: string

Modifiers: localized


Default value: " picked up the Power Core!"

[edit] Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bCollideWorld True
bDynamicLight True
bHome True
bStasis False
bStatic False
bUnlit True
Buoyancy 20.0
CollisionHeight 20.0
CollisionRadius 24.0
DrawScale 0.75
DrawType DT_StaticMesh
GameObjBone 'spine'
GameObjOffset
Member Value
X 25.0
Y 50.0
GameObjRot
Member Value
Roll 16384
LightBrightness 200.0
LightEffect LE_QuadraticNonIncidence
LightHue 40
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
NetUpdateFrequency 100.0
PrePivot
Member Value
X 2.0
Y 0.0
Z 0.5
StaticMesh StaticMesh'AS_Decos.HellBenderEngine'

[edit] Instance functions

[edit] CanBePickedUpBy

function bool CanBePickedUpBy (Pawn P)

Overrides: GameObject.CanBePickedUpBy


[edit] ClearHolder

function ClearHolder ()

Overrides: GameObject.ClearHolder


[edit] Drop

function Drop (Object.Vector newVel)

Overrides: GameObject.Drop


[edit] HolderDied

function HolderDied ()


[edit] LogReturned

function LogReturned ()

Overrides: GameObject.LogReturned


[edit] PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer


[edit] SetHolder

function SetHolder (Controller C)

Overrides: GameObject.SetHolder


[edit] ValidHolder

function bool ValidHolder (Actor Other)

Overrides: GameObject.ValidHolder