Mostly Harmless
UE2:GameObject_EnergyCore (UT2004)
Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore |
Contents
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Announcer_EnergyCore_Dropped[edit]
Type: name
Default value: 'JY_PowerCoreDropped'
Announcer_EnergyCore_PickedUp[edit]
Type: name
Default value: 'JY_PowerCorePickedUp'
Announcer_EnergyCore_Reset[edit]
Type: name
Default value: 'JY_PowerCoreReset'
bSoundsPrecached[edit]
Type: bool
DroppedMessage[edit]
Type: string
Modifiers: localized
Default value: "Power Core dropped!"
EnergyCorePickedUp[edit]
Type: string
Modifiers: localized
Default value: "Power Core picked up!"
MySpawnObjective[edit]
Type: ASOBJ_EnergyCore_Spawn
PlayerCoreReset[edit]
Type: string
Modifiers: localized
Default value: "Power Core reset!"
PlayerDroppedMessage[edit]
Type: string
Modifiers: localized
Default value: " dropped the Power Core!"
PlayerPickedUpEnergyCore[edit]
Type: string
Modifiers: localized
Default value: " picked up the Power Core!"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||||
bCollideActors | True | ||||||||
bCollideWorld | True | ||||||||
bDynamicLight | True | ||||||||
bHome | True | ||||||||
bStasis | False | ||||||||
bStatic | False | ||||||||
bUnlit | True | ||||||||
Buoyancy | 20.0 | ||||||||
CollisionHeight | 20.0 | ||||||||
CollisionRadius | 24.0 | ||||||||
DrawScale | 0.75 | ||||||||
DrawType | DT_StaticMesh | ||||||||
GameObjBone | 'spine' | ||||||||
GameObjOffset |
|
||||||||
GameObjRot |
|
||||||||
LightBrightness | 200.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 40 | ||||||||
LightRadius | 6.0 | ||||||||
LightType | LT_Steady | ||||||||
NetPriority | 3.0 | ||||||||
NetUpdateFrequency | 100.0 | ||||||||
PrePivot |
|
||||||||
StaticMesh | StaticMesh'AS_Decos.HellBenderEngine' |
Instance functions[edit]
CanBePickedUpBy[edit]
Overrides: GameObject.CanBePickedUpBy
ClearHolder[edit]
Overrides: GameObject.ClearHolder
Drop[edit]
Overrides: GameObject.Drop
HolderDied[edit]
LogReturned[edit]
Overrides: GameObject.LogReturned
PrecacheAnnouncer[edit]
Overrides: Actor.PrecacheAnnouncer
SetHolder[edit]
Overrides: GameObject.SetHolder
ValidHolder[edit]
Overrides: GameObject.ValidHolder