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UE2:ASVehicle_SpaceFighter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Direct subclass:
- ASVehicle_SpaceFighter_Human
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Constants
[edit] SpeedFilterFrames
Value: 20
[edit] Properties
[edit] Property group 'ASVehicle_SpaceFighter'
[edit] EngineMinVelocity
Type: float
Modifiers: const
minimum forward velocity
Default value: 600.0
[edit] MaxStrafe
Type: float
Default value: 300.0
[edit] RollAutoCorrectSpeed
Type: float
Default value: 3000.0
[edit] RotationInertia
Type: float
Modifiers: const
Default value: 10.0
[edit] StrafeAccel
Type: float
[edit] StrafeAccelRate
Type: float
Default value: 0.5
[edit] VehicleRotationSpeed
Type: float
Modifiers: const
Default value: 0.0090
[edit] Internal variables
[edit] bAutoTarget
Type: bool
automatically target closest Vehicle
Default value: True
[edit] bGearUp
Type: bool
Once flying animation is played
[edit] bHumanShip
Type: bool
Default value: True
[edit] bInitialized
Type: bool
this to catch first tick when match is started and velocity reset (so ship would always have a rotation==(0,0,0))
[edit] bPostNetCalled
Type: bool
[edit] bRocketLoaded
Type: bool
[edit] bSpeedFilterWarmup
Type: bool
Default value: True
[edit] bTargetClosestToCrosshair
Type: bool
[edit] CamRotationInertia
Type: float
Default value: 0.33
[edit] CrosshairPos
Type: Object.Vector
[edit] CurrentTarget
Type: Vehicle
[edit] DelayedDebugString
Type: string
[edit] DesiredVelocity
Type: float
Range: EngineMinVelocity -> 1000
[edit] FlyingAnim
Type: name
[edit] GenericShieldEffect
Array size: 2
[edit] LastAutoTargetTime
Type: float
[edit] LastCamRot
Type: Object.Rotator
[edit] LastTimeSeconds
Type: float
[edit] MaxTargetingRange
Type: float
Default value: 20000.0
[edit] myDeltaTime
Type: float
[edit] NextShieldTime
Type: float
[edit] NextSpeedFilterSlot
Type: int
[edit] PitchAccel
Type: float
[edit] RocketLoadedSound
Type: Sound
Default value: Sound'AssaultSounds.HnShipFireReadyl01'
[edit] RocketOffset
Type: Object.Vector
[edit] RollAccel
Type: float
[edit] ShotDownFXClass
[edit] ShotDownRotation
Type: Object.Rotator
[edit] SmokeTrail
Type: Emitter
[edit] SmoothedSpeedRatio
Type: float
[edit] SpaceFighterRotation
Type: Object.Quat
Space Fighter actual rotation (using quaternions instead of rotators)
[edit] SpeedFilter
Type: float
Array size: 20 (SpeedFilterFrames)
[edit] SpeedInfoTexture
Type: Texture
[edit] TargetAcquiredSound
Type: Sound
Default value: Sound'AssaultSounds.TargetCycle01'
[edit] Text_Speed
Type: string
Modifiers: localized
Default value: "Speed:"
[edit] TopGunCount
Type: int
[edit] TrailEmitter
Type: Emitter
[edit] TrailOffset
Type: float
Default value: 80.0
[edit] WeaponInfoTexture
Type: Texture
[edit] YawAccel
Type: float
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 2000.0 | ||||||||
| AirSpeed | 2000.0 | ||||||||
| bCanFly | True | ||||||||
| bCanStrafe | True | ||||||||
| bCHZeroYOffset | True | ||||||||
| bDirectHitWall | True | ||||||||
| bHasRadar | True | ||||||||
| bServerMoveSetPawnRot | False | ||||||||
| bSimulateGravity | False | ||||||||
| bSpecialCalcView | True | ||||||||
| bSpecialHUD | True | ||||||||
| CenterSpringForce | "SpringSpaceFighter" | ||||||||
| CenterSpringRangePitch | 0 | ||||||||
| CenterSpringRangeRoll | 0 | ||||||||
| CollisionHeight | 30.0 | ||||||||
| CollisionRadius | 60.0 | ||||||||
| CrosshairScale | 0.5 | ||||||||
| DefaultCrosshair | Material'Crosshairs.HUD.Crosshair_Circle1' | ||||||||
| DriverDamageMult | 0.0 | ||||||||
| ForceRadius | 100.0 | ||||||||
| ForceScale | 5.0 | ||||||||
| ForceType | FT_DragAlong | ||||||||
| Health | 250 | ||||||||
| HealthMax | 250.0 | ||||||||
| LandMovementState | 'PlayerSpaceFlying' | ||||||||
| MaxRotation | 0.85 | ||||||||
| MinFlySpeed | 1100.0 | ||||||||
| Physics | PHYS_Flying | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 25000.0 |
[edit] Functions
[edit] Exec functions
[edit] TargetClosestToCrosshair
[edit] Events
[edit] AnimEnd
Overrides: Pawn.AnimEnd
[edit] Bump
Overrides: Actor.Bump
[edit] Destroyed
Overrides: ASVehicle.Destroyed
[edit] HitWall
Overrides: Pawn.HitWall
[edit] KDriverLeave
Overrides: ASVehicle.KDriverLeave
[edit] Landed
Overrides: Pawn.Landed
[edit] PlayDying
Overrides: ASVehicle.PlayDying
[edit] PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
[edit] TakeDamage
Overrides: ASVehicle.TakeDamage
[edit] TeamChanged
Overrides: Vehicle.TeamChanged
[edit] Timer
Overrides: Actor.Timer
[edit] Touch
Overrides: Actor.Touch
[edit] Other instance functions
[edit] AdjustFX
[edit] BlowUp
[edit] CanAttack
Overrides: Pawn.CanAttack
[edit] ClientKDriverEnter
Overrides: ASVehicle.ClientKDriverEnter
[edit] DisplayDebug
Overrides: Vehicle.DisplayDebug
[edit] DoShieldEffect
[edit] DriverDied
Overrides: Vehicle.DriverDied
[edit] Explode
Overrides: ASVehicle.Explode
[edit] GetBotError
Overrides: ASVehicle.GetBotError
[edit] GetRocketSpawnLocation
[edit] GetViewRotation
Overrides: Pawn.GetViewRotation
[edit] IsTargetRelevant
[edit] MyRandSpin
[edit] NextWeapon
Overrides: Vehicle.NextWeapon
[edit] PlayTakeOff
[edit] PossessedBy
Overrides: ASVehicle.PossessedBy
[edit] PrevWeapon
Overrides: Vehicle.PrevWeapon
[edit] ProcessMove
Overrides: Pawn.ProcessMove
[edit] ServerNextTarget
[edit] ServerPrevTarget
[edit] ServerSetTarget
[edit] SetTrailFX
[edit] SpecialCalcFirstPersonView
Overrides: Vehicle.SpecialCalcFirstPersonView
[edit] SpecialCalcView
Overrides: Vehicle.SpecialCalcView
[edit] TargetUnSet
[edit] UpdateAutoTargetting
[edit] UpdateRocketAcceleration
Overrides: Pawn.UpdateRocketAcceleration
[edit] VehicleCollision
[edit] States
[edit] ShotDown
Ignores: BreathTimer, Falling, HeadVolumeChange, PhysicsVolumeChange, Trigger
[edit] ShotDown.AnimEnd
Overrides: AnimEnd (global)
[edit] ShotDown.BaseChange
Overrides: Pawn.BaseChange (global)
[edit] ShotDown.BeginState
Overrides: Object.BeginState (global)
[edit] ShotDown.ChangeAnimation
Overrides: Pawn.ChangeAnimation (global)
[edit] ShotDown.EndState
Overrides: Object.EndState (global)
[edit] ShotDown.FellOutOfWorld
Overrides: Pawn.FellOutOfWorld (global)
[edit] ShotDown.StopPlayFiring
Overrides: Pawn.StopPlayFiring (global)
[edit] ShotDown.TakeDamage
Overrides: TakeDamage (global)
[edit] ShotDown.Timer
Overrides: Timer (global)
[edit] ShotDown.BlowUp
Overrides: BlowUp (global)
[edit] ShotDown.Died
Overrides: Vehicle.Died (global)
[edit] ShotDown.DriverDied
Overrides: DriverDied (global)
[edit] ShotDown.LandThump
[edit] ShotDown.LieStill
[edit] ShotDown.PlayFiring
Overrides: Pawn.PlayFiring (global)
[edit] ShotDown.PlayNextAnimation
[edit] ShotDown.PlayTakeHit
Overrides: Vehicle.PlayTakeHit (global)
[edit] ShotDown.PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch (global)
[edit] ShotDown.ProcessMove
Overrides: ProcessMove (global)
[edit] ShotDown.ReduceCylinder
[edit] ShotDown.UpdateRocketAcceleration
Overrides: UpdateRocketAcceleration (global)
[edit] ShotDown.VehicleCollision
Overrides: VehicleCollision (global)
