I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:ASVehicle_SpaceFighter_Human (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASVehicle_SpaceFighter >> ASVehicle_SpaceFighter_Human |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- ASVehicle_SpaceFighter_Skaarj
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_SpaceFighter_Human
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 96 | ||||||||
| AmbientSound | Sound'AssaultSounds.HnSpaceShipEng01' | ||||||||
| bCustomHealthDisplay | True | ||||||||
| DefaultWeaponClassName | "UT2k4AssaultFull.Weapon_SpaceFighter" | ||||||||
| DrawScale | 0.5 | ||||||||
| FlyingAnim | 'FinsOpen' | ||||||||
| FPCamPos |
|
||||||||
| GenericShieldEffect[0] | Class'UT2k4AssaultFull.FX_SpaceFighter_Shield_Red' | ||||||||
| GenericShieldEffect[1] | Class'UT2k4AssaultFull.FX_SpaceFighter_Shield' | ||||||||
| Mesh | SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Human' | ||||||||
| RocketOffset |
|
||||||||
| ShotDownFXClass | Class'UT2k4AssaultFull.FX_SpaceFighter_ShotDownEmitter' | ||||||||
| SoundRadius | 100.0 | ||||||||
| SpeedInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid' | ||||||||
| TransientSoundRadius | 784.0 | ||||||||
| TransientSoundVolume | 1.0 | ||||||||
| VehicleNameString | "Human Spacefighter" | ||||||||
| VehiclePositionString | "in a spacefighter" | ||||||||
| VehicleProjSpawnOffset |
|
||||||||
| WeaponInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid' |
[edit] Functions
[edit] Static functions
[edit] StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASVehicle.StaticPrecache
[edit] Instance functions
[edit] AdjustEngineFX
simulated function AdjustEngineFX (float SpeedPct)
[edit] AdjustFX
simulated function AdjustFX ()
Overrides: ASVehicle_SpaceFighter.AdjustFX
[edit] AnimateSkelMesh
simulated function AnimateSkelMesh (float SpeedPct)
[edit] DrawCrosshair
Overrides: ASVehicle.DrawCrosshair
[edit] DrawHealthInfo
simulated function DrawHealthInfo (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawHealthInfo
[edit] DrawHiddenTarget
simulated function DrawHiddenTarget (Canvas C, Vehicle V, Object.Vector CamLoc, Object.Rotator CamRot)
[edit] DrawSpeedMeter
[edit] DrawTargetting
simulated function DrawTargetting (Canvas C)
[edit] DrawVehicleHUD
simulated function DrawVehicleHUD (Canvas C, PlayerController PC)
Overrides: ASVehicle.DrawVehicleHUD
[edit] DrawVisibleTarget
[edit] DrawWeaponInfo
Overrides: ASVehicle.DrawWeaponInfo
[edit] PlayTakeOff
simulated function PlayTakeOff ()
Overrides: ASVehicle_SpaceFighter.PlayTakeOff
[edit] SetTrailFX
simulated function SetTrailFX ()
Overrides: ASVehicle_SpaceFighter.SetTrailFX
[edit] UpdateEngineSound
simulated function UpdateEngineSound (float SpeedPct)
[edit] UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASVehicle.UpdatePrecacheMaterials
[edit] UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
