Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ASVehicle_SpaceFighter_Skaarj (UT2004)
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Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASVehicle_SpaceFighter >> ASVehicle_SpaceFighter_Human >> ASVehicle_SpaceFighter_Skaarj |
- Package:
- UT2k4AssaultFull
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ASVehicle_SpaceFighter_Skaarj
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | Sound'AssaultSounds.SkShipEng01' | ||||||||
bHumanShip | False | ||||||||
DefaultCrosshair | Material'Crosshairs.HUD.Crosshair_Triad3' | ||||||||
DefaultWeaponClassName | "UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj" | ||||||||
DrawScale | 0.35 | ||||||||
FlyingAnim | 'Flying' | ||||||||
FPCamPos |
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Mesh | SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj' | ||||||||
RocketOffset |
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SpeedInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj' | ||||||||
TrailOffset | 67.0 | ||||||||
VehicleNameString | "Skaarj Spacefighter" | ||||||||
VehicleProjSpawnOffset |
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WeaponInfoTexture | Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ASVehicle_SpaceFighter_Human.StaticPrecache
Instance functions[edit]
AnimateSkelMesh[edit]
simulated function AnimateSkelMesh (float SpeedPct)
Overrides: ASVehicle_SpaceFighter_Human.AnimateSkelMesh
DrawHealthInfo[edit]
simulated function DrawHealthInfo (Canvas C, PlayerController PC)
Overrides: ASVehicle_SpaceFighter_Human.DrawHealthInfo
GetBotError[edit]
function Object.Vector GetBotError (Object.Vector StartLocation)
Overrides: ASVehicle_SpaceFighter.GetBotError
PlayTakeOff[edit]
simulated function PlayTakeOff ()
Overrides: ASVehicle_SpaceFighter_Human.PlayTakeOff
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: ASVehicle_SpaceFighter_Human.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: ASVehicle_SpaceFighter_Human.UpdatePrecacheStaticMeshes