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UE2:AlarmTrigger (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
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AlarmTrigger:
[edit] Properties
[edit] Property group 'AlarmTrigger'
[edit] AlarmMessage
Type: string
Modifiers: localized
message string
[edit] AlarmMessages
Modifiers: localized
more text
[edit] AlarmSound
Type: Sound
Default value: Sound'U2.Alarm0'
[edit] AlarmSoundNoOverride
Type: bool
Default value: True
[edit] AlarmSoundPitch
Type: float
Default value: 1.0
[edit] AlarmSoundRadius
Type: float
[edit] AlarmSoundSlot
Type: Actor.ESoundSlot
[edit] AlarmSoundVolume
Type: float
Default value: 1.0
[edit] bAmbient
Type: bool
whether alarm uses ambient sound (default)
Default value: True
[edit] bBroadcast
Type: bool
whether to broadcast the message to all players
[edit] bInitiallyOn
Type: bool
whether alarm is on initially
[edit] bLetterboxText
Type: bool
Display the message in the lower right corner of the screen
[edit] bToggleable
Type: bool
whether alarm can be toggled with subsequent triggers
Default value: True
[edit] KeyBinding
Type: string
[edit] MessageTime
Type: float
how long to display our message
[edit] Internal variables
[edit] bDidFirst
Type: bool
Modifiers: private
[edit] bEnabled
Type: bool
Modifiers: private
set when alarm is on
[edit] Default values
| Property | Value |
|---|---|
| SoundRadius | 128.0 |
| SoundVolume | 150 |
| Texture | Texture'U2.S_AlarmTrigger' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Trigger.PostBeginPlay
[edit] Other instance functions
[edit] GetPlayer
[edit] SendMessage
[edit] ToggleAlarm
[edit] Trigger
Overrides: Actor.Trigger
[edit] TriggerActors
Overrides: Triggers.TriggerActors
