Mostly Harmless
UE2:AlarmTrigger (U2XMP)
Contents
- 1 Properties
- 1.1 Property group 'AlarmTrigger'
- 1.1.1 AlarmMessage
- 1.1.2 AlarmMessages
- 1.1.3 AlarmSound
- 1.1.4 AlarmSoundNoOverride
- 1.1.5 AlarmSoundPitch
- 1.1.6 AlarmSoundRadius
- 1.1.7 AlarmSoundSlot
- 1.1.8 AlarmSoundVolume
- 1.1.9 bAmbient
- 1.1.10 bBroadcast
- 1.1.11 bInitiallyOn
- 1.1.12 bLetterboxText
- 1.1.13 bToggleable
- 1.1.14 KeyBinding
- 1.1.15 MessageTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'AlarmTrigger'
- 2 Functions
- Package:
- U2
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AlarmTrigger:
Properties[edit]
Property group 'AlarmTrigger'[edit]
AlarmMessage[edit]
Type: string
Modifiers: localized
message string
AlarmMessages[edit]
Modifiers: localized
more text
AlarmSound[edit]
Type: Sound
Default value: Sound'U2.Alarm0'
AlarmSoundNoOverride[edit]
Type: bool
Default value: True
AlarmSoundPitch[edit]
Type: float
Default value: 1.0
AlarmSoundRadius[edit]
Type: float
AlarmSoundSlot[edit]
Type: Actor.ESoundSlot
AlarmSoundVolume[edit]
Type: float
Default value: 1.0
bAmbient[edit]
Type: bool
whether alarm uses ambient sound (default)
Default value: True
bBroadcast[edit]
Type: bool
whether to broadcast the message to all players
bInitiallyOn[edit]
Type: bool
whether alarm is on initially
bLetterboxText[edit]
Type: bool
Display the message in the lower right corner of the screen
bToggleable[edit]
Type: bool
whether alarm can be toggled with subsequent triggers
Default value: True
KeyBinding[edit]
Type: string
MessageTime[edit]
Type: float
how long to display our message
Internal variables[edit]
bDidFirst[edit]
Type: bool
Modifiers: private
bEnabled[edit]
Type: bool
Modifiers: private
set when alarm is on
Default values[edit]
Property | Value |
---|---|
SoundRadius | 128.0 |
SoundVolume | 150 |
Texture | Texture'U2.S_AlarmTrigger' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Trigger.PostBeginPlay
Other instance functions[edit]
GetPlayer[edit]
SendMessage[edit]
ToggleAlarm[edit]
Trigger[edit]
Overrides: Actor.Trigger
TriggerActors[edit]
Overrides: Triggers.TriggerActors