UE2:AlarmTrigger (U2XMP)
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AlarmTrigger:
Properties
Property group 'AlarmTrigger'
AlarmMessage
Type: string
Modifiers: localized
message string
AlarmMessages
Modifiers: localized
more text
AlarmSound
Type: Sound
Default value: Sound'U2.Alarm0'
AlarmSoundNoOverride
Type: bool
Default value: True
AlarmSoundPitch
Type: float
Default value: 1.0
AlarmSoundRadius
Type: float
AlarmSoundSlot
Type: Actor.ESoundSlot
AlarmSoundVolume
Type: float
Default value: 1.0
bAmbient
Type: bool
whether alarm uses ambient sound (default)
Default value: True
bBroadcast
Type: bool
whether to broadcast the message to all players
bInitiallyOn
Type: bool
whether alarm is on initially
bLetterboxText
Type: bool
Display the message in the lower right corner of the screen
bToggleable
Type: bool
whether alarm can be toggled with subsequent triggers
Default value: True
KeyBinding
Type: string
MessageTime
Type: float
how long to display our message
Internal variables
bDidFirst
Type: bool
Modifiers: private
bEnabled
Type: bool
Modifiers: private
set when alarm is on
Default values
Property | Value |
---|---|
SoundRadius | 128.0 |
SoundVolume | 150 |
Texture | Texture'U2.S_AlarmTrigger' |
Functions
Events
PostBeginPlay
Overrides: Trigger.PostBeginPlay
Other instance functions
GetPlayer
SendMessage
ToggleAlarm
Trigger
Overrides: Actor.Trigger
TriggerActors
Overrides: Triggers.TriggerActors