My program doesn't have bugs. It just develops random features.

UE2:BioAmmoPickup (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Pickup >> Ammo >> UTAmmoPickup >> BioAmmoPickup

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

Default values[edit]

Property Value
AmmoAmount 20
CollisionHeight 8.25
DrawType DT_StaticMesh
InventoryType Class'XWeapons.BioAmmo'
MaxDesireability 0.32
PickupForce "FlakAmmoPickup"
PickupMessage "You picked up some Bio-Rifle ammo"
PickupSound Sound'PickupSounds.FlakAmmoPickup'
StaticMesh StaticMesh'WeaponStaticMesh.BioAmmoPickup'