Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Counter (U2)
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Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
[edit] Properties
[edit] Property group 'Counter'
[edit] bShowMessage
Type: bool
Display count message?
[edit] CompleteMessage
Type: string
Modifiers: localized
Completion message.
Default value: "Completed!"
[edit] CountMessage
Type: string
Modifiers: localized
Human readable count message.
Default value: "Only %i more to go..."
[edit] NumToCount
Type: byte
Number to count down from.
Default value: 2
[edit] Internal variables
[edit] OriginalNum
Type: byte
[edit] Default values
| Property | Value |
|---|---|
| Texture | Texture'Legend.S_Counter' |
[edit] Functions
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] Other instance functions
[edit] Reset
function Reset ()
Overrides: Actor.Reset
