Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Counter (U2XMP)
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NEW (mdf) Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.
[edit] Properties
[edit] Property group 'Counter'
[edit] bShowMessage
Type: bool
Display count message?
[edit] CompleteColor
Type: Object.Color
NEW
[edit] CompleteFont
Type: Font
NEW
[edit] CompleteMessage
Type: string
Modifiers: localized
Completion message.
Default value: "Completed!"
[edit] CompleteMsgDuration
Type: float
NEW
[edit] CompletePitch
Type: float
Default value: 1.0
[edit] CompleteSound
Type: Sound
NEW
[edit] CompleteVolume
Type: float
NEW
Default value: 1.0
[edit] CountColor
Type: Object.Color
NEW
[edit] CountFont
Type: Font
NEW
[edit] CountMessage
Type: string
Modifiers: localized
Human readable count message.
Default value: "Only %i more to go..."
[edit] CountMsgDuration
Type: float
NEW
[edit] CountPitch
Type: float
NEW
Default value: 1.0
[edit] CountSound
Type: Sound
NEW
[edit] CountVolume
Type: float
NEW
Default value: 1.0
[edit] NumToCount
Type: byte
Number to count down from.
Default value: 2
[edit] Internal variables
[edit] OriginalNum
Type: byte
Number to count at startup time.
[edit] Default values
| Property | Value |
|---|---|
| Texture | Texture'Engine.S_Counter' |
[edit] Functions
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] Other instance functions
[edit] Reset
Overrides: Actor.Reset
[edit] Trigger
Overrides: Actor.Trigger
