Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Counter (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> Triggers >> Counter

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, UE2Runtime, UT, UT2003, UT2004

NEW (mdf) Counter: waits until it has been triggered 'NumToCount' times, and then it sends Trigger/UnTrigger events to actors whose names match 'EventName'.

[edit] Properties

[edit] Property group 'Counter'

[edit] bShowMessage

Type: bool

Display count message?

[edit] CompleteColor

Type: Object.Color

NEW

[edit] CompleteFont

Type: Font

NEW

[edit] CompleteMessage

Type: string

Modifiers: localized

Completion message.

Default value: "Completed!"

[edit] CompleteMsgDuration

Type: float

NEW

[edit] CompletePitch

Type: float


Default value: 1.0

[edit] CompleteSound

Type: Sound

NEW

[edit] CompleteVolume

Type: float

NEW

Default value: 1.0

[edit] CountColor

Type: Object.Color

NEW

[edit] CountFont

Type: Font

NEW

[edit] CountMessage

Type: string

Modifiers: localized

Human readable count message.

Default value: "Only %i more to go..."

[edit] CountMsgDuration

Type: float

NEW

[edit] CountPitch

Type: float

NEW

Default value: 1.0

[edit] CountSound

Type: Sound

NEW

[edit] CountVolume

Type: float

NEW

Default value: 1.0

[edit] NumToCount

Type: byte

Number to count down from.

Default value: 2

[edit] Internal variables

[edit] OriginalNum

Type: byte

Number to count at startup time.

[edit] Default values

Property Value
Texture Texture'Engine.S_Counter'

[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Other instance functions

[edit] Reset

function Reset ()

Overrides: Actor.Reset


[edit] Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger