My program doesn't have bugs. It just develops random features.
UE2:DeathMatch (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch |
Contents |
- Package:
- UnrealGame
- Direct subclasses:
- TeamGame, XDeathMatch
- This class in other games:
- UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DeathMatch
[edit] Constants
[edit] DMPROPNUM
Value: 14
[edit] Properties
[edit] Property group 'DeathMatch'
[edit] ADR_Kill
Type: float
Default value: 5.0
[edit] ADR_KillTeamMate
Type: float
Default value: -5.0
[edit] ADR_MajorKill
Type: float
Default value: 10.0
[edit] ADR_MinorBonus
Type: float
Default value: 5.0
[edit] ADR_MinorError
Type: float
Default value: -2.0
[edit] Property group 'LoadingHints'
[edit] DMHints
Modifiers: private, localized
Default value, index 0: "Every weapon has two firing modes, a regular fire mode when you press %FIRE% and an alternate fire mode when you press %ALTFIRE%."
Default value, index 1: "Press jump again at the peak of a jump to get an extra boost."
Default value, index 10: "You can shoot down enemy Redeemer missiles with a well placed shot."
Default value, index 11: "Press %TALK% and type your message to send text messages to other players."
Default value, index 12: "You can play taunts or other voice messages through the voice menu by pressing %SPEECHMENUTOGGLE%."
Default value, index 13: "While crouching (by holding down %DUCK%), you cannot fall off a ledge."
Default value, index 14: "Pressing a movement key twice in rapid succession will make your character dodge in that direction."
Default value, index 15: "You can also dodge off walls while in the air."
Default value, index 16: "You can change weapons by pressing the associated weapon number, or scroll through your weapons using %NEXTWEAPON% and %PREVWEAPON%."
Default value, index 17: "The shock combo is a powerful explosion created with a shock rifle by shooting a shock ball with a shock beam."
Default value, index 18: "When loading up rockets using the rocket launcher alt fire, press the regular fire button before releasing the rockets to fire them in a tight spiral."
Default value, index 19: "You can toggle the scoreboard display on or off at any time by pressing %SHOWSCORES%."
Default value, index 20: "You receive adrenaline for killing enemies and other accomplishments. Once your adrenaline reaches 100, you can start an adrenaline combo by using the correct movement key combination."
Default value, index 21: "%SHOWSTATS% will bring up a personal stats display."
[edit] Property group 'Menu'
[edit] bAlwaysShowLoginMenu
Type: bool
[edit] LoginMenuClass
Type: string
Modifiers: config
Show this menu to players joining the server
Default value: "GUI2K4.UT2K4PlayerLoginMenu"
[edit] Internal variables
See DeathMatch internal variables.
[edit] Default values
| Property | Value |
|---|---|
| AutoAim | 1.0 |
| BeaconName | "DM" |
| bLoggingGame | True |
| bPauseable | False |
| bRestartLevel | False |
| bWeaponStay | True |
| DefaultPlayerClassName | "XGame.xPawn" |
| Description | "Free-for-all kill or be killed. The player with the most frags wins." |
| GoalScore | 25 |
| HUDType | "XInterface.HudCDeathMatch" |
| MapListType | "XInterface.MapListDeathMatch" |
| MapPrefix | "DM" |
| MaxPlayers | 32 |
| MutatorClass | "UnrealGame.DMMutator" |
| PlayerControllerClassName | "XGame.XPlayer" |
| ScoreBoardType | "XInterface.ScoreBoardDeathMatch" |
| TimeLimit | 20 |
[edit] Functions
[edit] Static events
[edit] AcceptPlayInfoProperty
Overrides: GameInfo.AcceptPlayInfoProperty
[edit] GetDescriptionText
Overrides: UnrealMPGameInfo.GetDescriptionText
[edit] Other static functions
[edit] FillPlayInfo
Overrides: UnrealMPGameInfo.FillPlayInfo
[edit] GetAllLoadHints
Overrides: GameInfo.GetAllLoadHints
[edit] GetDisplayText
Overrides: GameInfo.GetDisplayText
[edit] GetNextLoadHint
Overrides: GameInfo.GetNextLoadHint
[edit] NeverAllowTransloc
[edit] PrecacheGameAnnouncements
Overrides: GameInfo.PrecacheGameAnnouncements
[edit] Exec functions
[edit] AddBots
[edit] AddNamedBot
[edit] KillBots
Overrides: GameInfo.KillBots
[edit] Events
[edit] AcceptInventory
Overrides: GameInfo.AcceptInventory
[edit] InitGame
Overrides: GameInfo.InitGame
[edit] Login
Overrides: UnrealMPGameInfo.Login
[edit] PostBeginPlay
Overrides: GameInfo.PostBeginPlay
[edit] PostLogin
Overrides: GameInfo.PostLogin
[edit] SetGrammar
Overrides: GameInfo.SetGrammar
[edit] Other instance functions
See DeathMatch instance functions.
[edit] States
[edit] MatchInProgress
[edit] MatchInProgress.beginstate
Overrides: Object.BeginState (global)
[edit] MatchInProgress.Timer
Overrides: GameInfo.Timer (global)
[edit] MatchOver
[edit] MatchOver.BeginState
Overrides: Object.BeginState (global)
[edit] MatchOver.Timer
Overrides: GameInfo.Timer (global)
[edit] MatchOver.ChangeTeam
Overrides: GameInfo.ChangeTeam (global)
[edit] MatchOver.NeedPlayers
Overrides: NeedPlayers (global)
[edit] MatchOver.ReduceDamage
Overrides: ReduceDamage (global)
[edit] MatchOver.RestartPlayer
Overrides: RestartPlayer (global)
[edit] MatchOver.ScoreKill
Overrides: ScoreKill (global)
[edit] PendingMatch
Modifiers: auto
[edit] PendingMatch.beginstate
Overrides: Object.BeginState (global)
[edit] PendingMatch.Timer
Overrides: GameInfo.Timer (global)
[edit] PendingMatch.AddBot
Overrides: AddBot (global)
[edit] PendingMatch.RestartPlayer
Overrides: RestartPlayer (global)
