Mostly Harmless
UE2:DeathMatch (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch |
- Package:
- UnrealGame
- Direct subclasses:
- TeamGame, XDeathMatch, XMutantGame
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DeathMatch
[edit] Properties
[edit] Property group 'DeathMatch'
[edit] ADR_Kill
Type: float
Default value: 5.0
[edit] ADR_KillTeamMate
Type: float
Default value: -5.0
[edit] ADR_MajorKill
Type: float
Default value: 10.0
[edit] ADR_MinorBonus
Type: float
Default value: 5.0
[edit] ADR_MinorError
Type: float
Default value: -2.0
[edit] Internal variables
See DeathMatch internal variables.
[edit] Default values
| Property | Value |
|---|---|
| AutoAim | 1.0 |
| BeaconName | "DM" |
| bLoggingGame | True |
| bPauseable | False |
| bRestartLevel | False |
| DefaultPlayerClassName | "XGame.xPawn" |
| GameName | "DeathMatch" |
| GoalScore | 25 |
| HUDType | "XInterface.HudBDeathMatch" |
| MapListType | "XInterface.MapListDeathMatch" |
| MapPrefix | "DM" |
| MaxPlayers | 32 |
| MutatorClass | "UnrealGame.DMMutator" |
| PlayerControllerClassName | "XGame.XPlayer" |
| ScoreBoardType | "XInterface.ScoreBoardDeathMatch" |
[edit] Functions
[edit] Static functions
[edit] FillPlayInfo
Overrides: UnrealMPGameInfo.FillPlayInfo
[edit] Exec functions
[edit] AddBots
[edit] AddNamedBot
[edit] KillBots
Overrides: GameInfo.KillBots
[edit] Events
[edit] AcceptInventory
Overrides: GameInfo.AcceptInventory
[edit] InitGame
Overrides: GameInfo.InitGame
[edit] Login
Overrides: GameInfo.Login
[edit] PostBeginPlay
Overrides: GameInfo.PostBeginPlay
[edit] PostLogin
Overrides: GameInfo.PostLogin
[edit] Other instance functions
See DeathMatch instance functions.
[edit] States
[edit] MatchInProgress
[edit] MatchInProgress.beginstate
Overrides: Object.BeginState (global)
[edit] MatchInProgress.Timer
Overrides: GameInfo.Timer (global)
[edit] MatchOver
[edit] MatchOver.BeginState
Overrides: Object.BeginState (global)
[edit] MatchOver.Timer
Overrides: GameInfo.Timer (global)
[edit] MatchOver.ChangeTeam
Overrides: GameInfo.ChangeTeam (global)
[edit] MatchOver.NeedPlayers
Overrides: NeedPlayers (global)
[edit] MatchOver.ReduceDamage
Overrides: ReduceDamage (global)
[edit] MatchOver.RestartPlayer
Overrides: RestartPlayer (global)
[edit] MatchOver.ScoreKill
Overrides: ScoreKill (global)
[edit] PendingMatch
Modifiers: auto
[edit] PendingMatch.beginstate
Overrides: Object.BeginState (global)
[edit] PendingMatch.Timer
Overrides: GameInfo.Timer (global)
[edit] PendingMatch.AddBot
Overrides: AddBot (global)
[edit] PendingMatch.RestartPlayer
Overrides: RestartPlayer (global)
