I'm a doctor, not a mechanic
UE2:UnrealMPGameInfo (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealGame
- Direct subclass:
- DeathMatch
- This class in other games:
- UT2004
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UnrealMPGameInfo.
[edit] Properties
[edit] BeaconList
Type: TranslocatorBeacon
[edit] bPreloadAllSkins
Type: bool
Modifiers: globalconfig
forces loading of all .upl characters and skins
[edit] bSoaking
Type: bool
[edit] bTeamScoreRounds
Type: bool
Modifiers: config
[edit] EndTime
Type: float
[edit] EndTimeDelay
Type: float
Modifiers: globalconfig
Default value: 4.0
[edit] LocalStatsScreenClass
Type: class<ScoreBoard>
Default value: Class'UnrealGame.DMStatsScreen'
[edit] MinPlayers
Type: int
Modifiers: globalconfig
bots fill in to guarantee this level in net game
[edit] MPGIPropsDisplayText
Type: string
Array size: 3
Modifiers: private, localized
Default value, index 0: "Min Players"
Default value, index 1: "Team Score Rounds"
Default value, index 2: "Delay at End of Game"
[edit] Default values
| Property | Value |
|---|---|
| PlayerControllerClassName | "UnrealGame.UnrealPlayer" |
[edit] Functions
[edit] Static functions
[edit] FillPlayInfo
Overrides: GameInfo.FillPlayInfo
[edit] Instance functions
[edit] ChangeLoadOut
[edit] ForceAddBot
[edit] GameEvent
[edit] GetNumPlayers
Overrides: GameInfo.GetNumPlayers
[edit] InitPlacedBot
[edit] KillEvent
Overrides: GameInfo.KillEvent
[edit] PickupQuery
Overrides: GameInfo.PickupQuery
[edit] RestartGame
Overrides: GameInfo.RestartGame
[edit] ScoreEvent
Overrides: GameInfo.ScoreEvent
[edit] ShouldRespawn
Overrides: GameInfo.ShouldRespawn
[edit] SpawnWait
[edit] SpecialEvent
[edit] TeamScoreEvent
Overrides: GameInfo.TeamScoreEvent
[edit] TooManyBots
Overrides: GameInfo.TooManyBots
