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UE2:UnrealMPGameInfo (UT2003)

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UT2003 Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo

Contents

Package: 
UnrealGame
Direct subclass:
DeathMatch
This class in other games:
UT2004

UnrealMPGameInfo.

[edit] Properties

[edit] BeaconList

Type: TranslocatorBeacon


[edit] bPreloadAllSkins

Type: bool

Modifiers: globalconfig

forces loading of all .upl characters and skins

[edit] bSoaking

Type: bool


[edit] bTeamScoreRounds

Type: bool

Modifiers: config


[edit] EndTime

Type: float


[edit] EndTimeDelay

Type: float

Modifiers: globalconfig


Default value: 4.0

[edit] LocalStatsScreenClass

Type: class<ScoreBoard>


Default value: Class'UnrealGame.DMStatsScreen'

[edit] MinPlayers

Type: int

Modifiers: globalconfig

bots fill in to guarantee this level in net game

[edit] MPGIPropsDisplayText

Type: string

Array size: 3

Modifiers: private, localized


Default value, index 0: "Min Players"

Default value, index 1: "Team Score Rounds"

Default value, index 2: "Delay at End of Game"

[edit] Default values

Property Value
PlayerControllerClassName "UnrealGame.UnrealPlayer"

[edit] Functions

[edit] Static functions

[edit] FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: GameInfo.FillPlayInfo


[edit] Instance functions

[edit] ChangeLoadOut

function ChangeLoadOut (PlayerController P, string LoadoutName)


[edit] ForceAddBot

function ForceAddBot ()


[edit] GameEvent

function GameEvent (string GEvent, string Desc, PlayerReplicationInfo Who)


[edit] GetNumPlayers

function int GetNumPlayers ()

Overrides: GameInfo.GetNumPlayers


[edit] InitPlacedBot

function InitPlacedBot (Controller C, RosterEntry R)


[edit] KillEvent

function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageTypeDamage)

Overrides: GameInfo.KillEvent


[edit] PickupQuery

function bool PickupQuery (Pawn Other, Pickup item)

Overrides: GameInfo.PickupQuery


[edit] RestartGame

function RestartGame ()

Overrides: GameInfo.RestartGame


[edit] ScoreEvent

function ScoreEvent (PlayerReplicationInfo Who, float Points, string Desc)

Overrides: GameInfo.ScoreEvent


[edit] ShouldRespawn

function bool ShouldRespawn (Pickup Other)

Overrides: GameInfo.ShouldRespawn


[edit] SpawnWait

function float SpawnWait (AIController B)


[edit] SpecialEvent

function SpecialEvent (PlayerReplicationInfo Who, string Desc)


[edit] TeamScoreEvent

function TeamScoreEvent (int Team, float Points, string Desc)

Overrides: GameInfo.TeamScoreEvent


[edit] TooManyBots

function bool TooManyBots (Controller botToRemove)

Overrides: GameInfo.TooManyBots