Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:PainterBeamEffect (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> PainterBeamEffect

Contents

Package: 
XWeapons
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'PainterBeamEffect'

[edit] AmbientForce

Type: string

jdf

[edit] AquiredSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'

[edit] MarkForce

Type: string

jdf

[edit] MarkSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.TagFireB'

[edit] Internal variables

[edit] Brightness

Type: float


[edit] EffectOffset

Type: Object.Vector


Default value:

Member Value
X -5.0
Y 15.0
Z -7.0

[edit] EndEffect

Type: Object.Vector


[edit] MuzFlash

Type: LinkMuzFlashBeam3rd


[edit] Spot

Type: PainterBeamSpot


[edit] StartEffect

Type: Object.Vector


[edit] TargetState

Type: EPainterTargetingState


[edit] Default values

Property Value
AmbientSound Sound'WeaponSounds.TAGRifle.TagFireA'
bNetTemporary False
bReplicateInstigator True
mAttenKa 1.0
mAttenuate False
mColorRange[0]
Member Value
B 100
G 100
R 100
mColorRange[1]
Member Value
B 100
G 100
R 100
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 100.0
mSizeRange[0] 8.0
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XEffectMat.painter_beam'
SoundRadius 100.0
SoundVolume 112
Style STY_Additive

[edit] Enums

[edit] EPainterTargetingState

PTS_Aiming 
PTS_Marked 
PTS_Aquired 
PTS_Cancelled 

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] SetBrightness

simulated function SetBrightness (float b)


[edit] SetTargetState

function SetTargetState (EPainterTargetingState NewState)


[edit] States

[edit] Aquired

[edit] Aquired.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Aquired.Tick

simulated event Tick (float dt)

Overrides: Tick (global)


[edit] Aquired.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


[edit] Aquired.SetTargetState

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)


[edit] Cancelled

[edit] Cancelled.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Cancelled.Tick

simulated event Tick (float dt)

Overrides: Tick (global)


[edit] Cancelled.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


[edit] Cancelled.SetTargetState

simulated function SetTargetState (EPainterTargetingState NewState)

Overrides: SetTargetState (global)