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UE2:HoldObjective (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> HoldObjective |
- Package:
- UnrealGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
HoldObjective Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] Property group 'HoldObjective'
[edit] bLocationFX
Type: bool
Default value: True
[edit] MoverTag
Type: name
[edit] Internal variables
[edit] bIsHeld
Type: bool
[edit] bIsTriggerControl
Type: bool
[edit] LastPlayerTouching
Type: Controller
[edit] LinkedMover
[edit] LocationFX
Type: Emitter
[edit] TotalHeldTime
Type: float
[edit] Touchers
List of touching actors (used for TrueTouch() en TrueUnTouch() events)
[edit] TouchingPlayers
Type: array<TouchingPlayer>
List of touching players (for score sharing)
[edit] Default values
| Property | Value |
|---|---|
| bReceivePlayerToucherDiedNotify | True |
| Objective_Info_Attacker | "Hold Objective" |
| ObjectiveDescription | "Touch and Hold Objective to disable it." |
| ObjectiveName | "Hold Objective" |
| ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Hold_FB' |
[edit] Structs
[edit] TouchingPlayer
- Controller C
- float TouchTime
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: GameObjective.PostBeginPlay
[edit] Touch
Overrides: ProximityObjective.Touch
[edit] Trigger
Overrides: GameObjective.Trigger
[edit] UnTouch
Overrides: Actor.UnTouch
[edit] Other instance functions
[edit] AddNewTouchingPlayer
[edit] AwardAssaultScore
Overrides: GameObjective.AwardAssaultScore
[edit] CompleteObjective
Overrides: GameObjective.CompleteObjective
[edit] GetObjectiveProgress
Overrides: GameObjective.GetObjectiveProgress
[edit] IsCritical
Overrides: GameObjective.IsCritical
[edit] PlayerToucherDied
Overrides: NavigationPoint.PlayerToucherDied
[edit] RemoveTouchingPlayer
[edit] Reset
Overrides: GameObjective.Reset
[edit] SetObjectiveOverlay
Overrides: GameObjective.SetObjectiveOverlay
[edit] TellBotHowToDisable
Overrides: ProximityObjective.TellBotHowToDisable
[edit] UpdatePrecacheMaterials
Overrides: GameObjective.UpdatePrecacheMaterials
