My program doesn't have bugs. It just develops random features.

UE2:ONSPowerCore (UT2004)

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Contents

Package: 
Onslaught
Direct subclasses:
ONSPowerCoreBlue, ONSPowerCoreRed, ONSPowerNode

null

[edit] Properties

[edit] Property group 'Events'

[edit] BlueActivationEventName

Type: name


[edit] DestroyedEventName

Type: name


[edit] RedActivationEventName

Type: name


[edit] Property group 'HUD'

[edit] HUDLocation

Type: Object.Vector


[edit] Property group 'ONSPowerCore'

[edit] ActiveSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PwrNodeActive01'

[edit] bFinalCore

Type: bool


Default value: True

[edit] bPowered

Type: bool


Default value: True

[edit] bStartNeutral

Type: bool


[edit] ConstructedSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.whooshthunk'

[edit] ConstructionTime

Type: float


Default value: 30.0

[edit] DeadStaticMesh

Type: StaticMesh


Default value: StaticMesh'VMStructures.CoreGroup.CoreDead'

[edit] DestroyedSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PowerCore.PowerCoreExplosion01'

[edit] HealedSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PwrNodeBuilt01'

[edit] HealingSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PwrNodeStartBuild03'

[edit] NeutralSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PwrNodeNOTActive01'

[edit] StartConstructionSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.PwrNodeBuild02'

[edit] Internal variables

See ONSPowerCore internal variables.

[edit] Default values

Property Value
bBlockActors True
bBlockKarma True
bBlocksTeleport True
bCollideWorld True
bHidden False
bIgnoreEncroachers True
bMonitorUnderAttack False
bNetNotify True
bNotifyLocalPlayerTeamReceived True
bPathColliding True
bPlayCriticalAssaultAlarm False
CollisionHeight 150.0
CollisionRadius 120.0
DamageCapacity 4500
DefensePriority 10
DestructionMessage ""
DrawType DT_StaticMesh
ObjectiveStringSuffix " PowerCore"
Score 10
SoundRadius 255.0
SoundVolume 128
StaticMesh StaticMesh'VMStructures.CoreGroup.COREDivided'

[edit] Delegates

[edit] NotifyUpdateLinks

delegate NotifyUpdateLinks ()


[edit] OnCoreDestroyed

delegate OnCoreDestroyed (byte DestroyedCoreIndex)


[edit] UpdateLinkState

delegate UpdateLinkState (ONSPowerCore Node)


[edit] Functions

[edit] Events

[edit] BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: DestroyableObjective.PostBeginPlay


[edit] PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


[edit] PostNetReceive

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


[edit] SetInitialState

event SetInitialState ()

Overrides: Actor.SetInitialState


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: DestroyableObjective.TakeDamage


[edit] Tick

simulated event Tick (float DT)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: GameObjective.Timer


[edit] UsedBy

event UsedBy (Pawn User)

Overrides: Actor.UsedBy


[edit] Other instance functions

See ONSPowerCore instance functions.

[edit] States

[edit] DestroyedCore

[edit] DisabledCore

[edit] DisabledCore.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] DisabledCore.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] NeutralCore

[edit] NeutralCore.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] NeutralCore.Bump

event Bump (Actor Other)

Overrides: Actor.Bump (global)


[edit] NeutralCore.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: TakeDamage (global)


[edit] NeutralCore.UsedBy

event UsedBy (Pawn User)

Overrides: UsedBy (global)


[edit] Reconstruction

[edit] Reconstruction.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Reconstruction.Bump

event Bump (Actor Other)

Overrides: Actor.Bump (global)


[edit] Reconstruction.Timer

event Timer ()

Overrides: Timer (global)


[edit] Reconstruction.UsedBy

event UsedBy (Pawn User)

Overrides: UsedBy (global)


[edit] Reconstruction.UnSever

function UnSever ()

Overrides: UnSever (global)