My program doesn't have bugs. It just develops random features.
UE2:ONSPowerCore (UT2004)
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| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore |
Contents |
- Package:
- Onslaught
- Direct subclasses:
- ONSPowerCoreBlue, ONSPowerCoreRed, ONSPowerNode
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] Property group 'Events'
[edit] BlueActivationEventName
Type: name
[edit] DestroyedEventName
Type: name
[edit] RedActivationEventName
Type: name
[edit] Property group 'HUD'
[edit] HUDLocation
Type: Object.Vector
[edit] Property group 'ONSPowerCore'
[edit] ActiveSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeActive01'
[edit] bFinalCore
Type: bool
Default value: True
[edit] bPowered
Type: bool
Default value: True
[edit] bStartNeutral
Type: bool
[edit] ConstructedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.whooshthunk'
[edit] ConstructionTime
Type: float
Default value: 30.0
[edit] DeadStaticMesh
Type: StaticMesh
Default value: StaticMesh'VMStructures.CoreGroup.CoreDead'
[edit] DestroyedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PowerCore.PowerCoreExplosion01'
[edit] HealedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuilt01'
[edit] HealingSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeStartBuild03'
[edit] NeutralSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeNOTActive01'
[edit] StartConstructionSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuild02'
[edit] Internal variables
See ONSPowerCore internal variables.
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bBlocksTeleport | True |
| bCollideWorld | True |
| bHidden | False |
| bIgnoreEncroachers | True |
| bMonitorUnderAttack | False |
| bNetNotify | True |
| bNotifyLocalPlayerTeamReceived | True |
| bPathColliding | True |
| bPlayCriticalAssaultAlarm | False |
| CollisionHeight | 150.0 |
| CollisionRadius | 120.0 |
| DamageCapacity | 4500 |
| DefensePriority | 10 |
| DestructionMessage | "" |
| DrawType | DT_StaticMesh |
| ObjectiveStringSuffix | " PowerCore" |
| Score | 10 |
| SoundRadius | 255.0 |
| SoundVolume | 128 |
| StaticMesh | StaticMesh'VMStructures.CoreGroup.COREDivided' |
[edit] Delegates
[edit] NotifyUpdateLinks
[edit] OnCoreDestroyed
[edit] UpdateLinkState
[edit] Functions
[edit] Events
[edit] BeginPlay
Overrides: Actor.BeginPlay
[edit] PostBeginPlay
Overrides: DestroyableObjective.PostBeginPlay
[edit] PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
[edit] PostNetReceive
Overrides: GameObjective.PostNetReceive
[edit] SetInitialState
Overrides: Actor.SetInitialState
[edit] TakeDamage
Overrides: DestroyableObjective.TakeDamage
[edit] Tick
Overrides: Actor.Tick
[edit] Timer
Overrides: GameObjective.Timer
[edit] UsedBy
Overrides: Actor.UsedBy
[edit] Other instance functions
See ONSPowerCore instance functions.
[edit] States
[edit] DestroyedCore
[edit] DisabledCore
[edit] DisabledCore.BeginState
Overrides: Object.BeginState (global)
[edit] DisabledCore.EndState
Overrides: Object.EndState (global)
[edit] NeutralCore
[edit] NeutralCore.BeginState
Overrides: Object.BeginState (global)
[edit] NeutralCore.Bump
Overrides: Actor.Bump (global)
[edit] NeutralCore.TakeDamage
Overrides: TakeDamage (global)
[edit] NeutralCore.UsedBy
Overrides: UsedBy (global)
[edit] Reconstruction
[edit] Reconstruction.BeginState
Overrides: Object.BeginState (global)
[edit] Reconstruction.Bump
Overrides: Actor.Bump (global)
[edit] Reconstruction.Timer
Overrides: Timer (global)
[edit] Reconstruction.UsedBy
Overrides: UsedBy (global)
[edit] Reconstruction.UnSever
Overrides: UnSever (global)
