My program doesn't have bugs. It just develops random features.

UE2:ONSShockTank (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSShockTank
Package: 
OnslaughtBP


Default values[edit]

See ONSShockTank defaults.

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events[edit]

TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ONSVehicle.TakeDamage


Other instance functions[edit]

Dodge[edit]

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: Pawn.Dodge


GetTargetLocation[edit]

simulated function Object.Vector GetTargetLocation ()

Overrides: Pawn.GetTargetLocation


ImportantVehicle[edit]

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleCeaseFire[edit]

function VehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.VehicleCeaseFire