I'm a doctor, not a mechanic
UE2:ONSShockTank (UT2004)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSShockTank |
Contents
- Package:
- OnslaughtBP
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Default values[edit]
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSVehicle.StaticPrecache
Events[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: ONSVehicle.TakeDamage
Other instance functions[edit]
Dodge[edit]
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
Overrides: Pawn.Dodge
GetTargetLocation[edit]
simulated function Object.Vector GetTargetLocation ()
Overrides: Pawn.GetTargetLocation
ImportantVehicle[edit]
function bool ImportantVehicle ()
Overrides: Vehicle.ImportantVehicle
ShouldTargetMissile[edit]
function ShouldTargetMissile (Projectile P)
Overrides: Vehicle.ShouldTargetMissile
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: ONSVehicle.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: ONSVehicle.UpdatePrecacheStaticMeshes
VehicleCeaseFire[edit]
function VehicleCeaseFire (bool bWasAltFire)
Overrides: ONSVehicle.VehicleCeaseFire