My program doesn't have bugs. It just develops random features.

UE2:ONSWheeledCraft (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft
Package: 
Onslaught
Direct subclasses:
ONSArtillery, ONSGenericSD, ONSMobileAssaultStation, ONSPRV, ONSRV, ONSShockTank


Properties[edit]

Property group 'ONSWheeledCraft'[edit]

See ONSWheeledCraft property group ONSWheeledCraft.

Internal variables[edit]

ActualSteering[edit]

Type: float


bAllowBigWheels[edit]

Type: bool


bIsDriving[edit]

Type: bool


bIsInverted[edit]

Type: bool


bNewCarState[edit]

Type: bool


bOldVehicleOnGround[edit]

Type: bool


Default value: True

bPushDown[edit]

Type: bool

jump is being charged

BrakeLight[edit]

Type: ONSBrakelightCorona

Array size: 2


CarMPH[edit]

Type: float


CarState[edit]

Type: SCarState


ChassisState[edit]

Type: Actor.KRigidBodyState


DaredevilPoints[edit]

Type: int


DesiredJumpForce[edit]

Type: float

used by AI

Dust[edit]

Type: array<ONSDirtSlipEffect>

FL, FR, RL, RR

EngineRPM[edit]

Type: float


FenderBenderSpeed[edit]

Type: float


Default value: 750.0

ForwardVel[edit]

Type: float


Gear[edit]

Type: int


InAirDistance[edit]

Type: float

Meters

InAirPitch[edit]

Type: float

Degrees

InAirRoll[edit]

Type: float

Degrees

InAirSpin[edit]

Type: float

Degrees

InAirTime[edit]

Type: float

Seconds

JumpFeedbackForce[edit]

Type: string


Default value: "HoverBikeJump"

JumpForce[edit]

Type: float


JumpMeterTexture[edit]

Type: Texture


Default value: Texture'Engine.WhiteTexture'

JumpSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.Hydraulic10'

JumpSpin[edit]

Type: float


LastOnGroundLocation[edit]

Type: Object.Vector


LastOnGroundTime[edit]

Type: float


NumPoweredWheels[edit]

Type: float


OldCarState[edit]

Type: SCarState


OldRotation[edit]

Type: Object.Rotator


OutputBrake[edit]

Type: float


OutputGas[edit]

Type: float


OutputHandbrake[edit]

Type: bool


OutputPitch[edit]

Type: float


RevMeterMaterial[edit]

Type: Material


TotalSpinVel[edit]

Type: float


Default values[edit]

Property Value
bCanFlip True
CenterSpringRangePitch 5000
CenterSpringRangeRoll 5000
StolenAnnouncement 'Car_jacked'

Structs[edit]

SCarState[edit]

Modifiers: native

Object.Vector ChassisPosition 
Object.Quat ChassisQuaternion 
Object.Vector ChassisLinVel 
Object.Vector ChassisAngVel 
byte ServerHandbrake 
byte ServerBrake 
byte ServerGas 
byte ServerGear 
byte ServerSteering 
int ServerViewPitch 
int ServerViewYaw 

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: ONSVehicle.Destroyed


DrivingStatusChanged[edit]

simulated event DrivingStatusChanged ()

Overrides: Vehicle.DrivingStatusChanged


Jumping[edit]

simulated event Jumping ()


KImpact[edit]

simulated event KImpact (Actor Other, Object.Vector Pos, Object.Vector ImpactVel, Object.Vector ImpactNorm)

Overrides: ONSVehicle.KImpact


KUpdateState[edit]

simulated event bool KUpdateState (out Actor.KRigidBodyState newState)

Overrides: Actor.KUpdateState


OnDaredevil[edit]

simulated event OnDaredevil ()


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Vehicle.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: ONSVehicle.PostNetBeginPlay


SetWheelsScale[edit]

simulated event SetWheelsScale (float NewScale)

Overrides: Vehicle.SetWheelsScale


SVehicleUpdateParams[edit]

simulated event SVehicleUpdateParams ()

Overrides: ONSVehicle.SVehicleUpdateParams


Tick[edit]

simulated event Tick (float dt)

Overrides: SVehicle.Tick


Other instance functions[edit]

DrawHUD[edit]

simulated function DrawHUD (Canvas C)

Overrides: ONSVehicle.DrawHUD


ImpactDamageModifier[edit]

function float ImpactDamageModifier ()

Overrides: ONSVehicle.ImpactDamageModifier


LimitPitch[edit]

function int LimitPitch (int pitch)

Overrides: ONSVehicle.LimitPitch


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: ONSVehicle.PrecacheAnnouncer